Status Effects
Abilities do more than deal damage: they leave lingering effects on whoever they touch. A hero can be poisoned, burned, stunned, or hexed by the horde; a hero’s own kit can buff itself or debuff the enemy. Every one of the 14 status effects below is live combat data, shown with the exact medallion icon the game paints on the battle status tray. Each entry lists what it does and every class and enemy that can apply it.
Statuses tick on the afflicted unit’s turn. Damage- and heal-over-time refresh (they do not stack) when reapplied; buffs and debuffs modify a single stat for their duration. See Stats for the underlying numbers and Combat Mechanics for how a turn resolves.
Damage over time
Poisoned Damage over time
Nature damage over time. The victim bleeds a flat amount of HP at the start of each of its turns. It ignores the target acting and stacks pressure on tanky foes. Signature of the Archer and Samurai.
| Effect | 9 damage per turn |
|---|---|
| Duration | 3 turns |
| Internal id | poison |
Applied by
Classes: Mage, Archer, Samurai
Enemies: Slime, Elite Slime, Gnarlroot, the Elder Treant, Thornclad Warden, Slime, Elite Slime, Cave Spider, Elite Cave Spider, Elite Zombie, Elite Ghoul (+5 more)
Burning Damage over time
Fire damage over time. Hotter than poison but shorter, it chips away at the target each turn. The Mage’s go-to affliction.
| Effect | 15 damage per turn |
|---|---|
| Duration | 2 turns |
| Internal id | burn |
Applied by
Classes: Mage
Enemies: Elite Imp, Elite Ember Hound, Pyraxis, the Molten Lord, Cinderback Warden, Elite Imp, Nyxara, Devourer of Worlds
Blood Price Damage over time
The cost of Frenzy. A self-inflicted damage-over-time paid in the Berserker’s own blood, the price for the Attack and Lifesteal it unlocks.
| Effect | 12 damage per turn |
|---|---|
| Duration | 3 turns |
| Internal id | blood_price |
Applied by
Classes: Berserker
Crowd control
Stunned Crowd control
Hard crowd control. The target simply skips its turns while stunned, buying the hero free actions. The strongest tempo swing in the game, so its duration is deliberately short.
| Effect | Skips its turn |
|---|---|
| Duration | 1 turn |
| Internal id | stun |
Applied by
Classes: Mage
Enemies: Elite Spore Lurker, Elite Wraith, Mortis, the Bone Tyrant, Elite Frost Wisp, Elite Ice Troll, Glacius, the Frozen Wyrm, Rime Sentinel, Nyxara, Devourer of Worlds
Debuff
Taunted Debuff
Aggro magnet. Taunted enemies are forced to swing at the caster instead of choosing their own target, so a tank can peel a whole front rank onto itself.
| Effect | Redirects enemy attacks to the caster |
|---|---|
| Duration | 2 turns |
| Internal id | taunt |
Applied by
Not currently applied by any class or enemy.
Weakened Debuff
A sapping curse. Lowers the target’s Attack, softening the damage it deals back for the duration.
| Effect | −6 Attack |
|---|---|
| Duration | 2 turns |
| Internal id | weakened |
Applied by
Classes: Knight
Enemies: Elite Goblin, Elite Thorned Boar, Elite Goblin, The Hollow King, Gloomfang, the Cavern Sentinel, Skeleton, Elite Skeleton, Skeleton, Elite Skeleton, Skeleton (+6 more)
Buff
Fortified Buff
A defensive shout. Raises physical Defense for the duration, blunting incoming melee and physical ability damage through the mitigation curve.
| Effect | +10 Defense |
|---|---|
| Duration | 3 turns |
| Internal id | defense_up |
Applied by
Classes: Knight
Blessed Buff
A blessing on the blade. Raises Attack for the duration, so every basic hit and physical ability lands harder.
| Effect | +7 Attack |
|---|---|
| Duration | 3 turns |
| Internal id | attack_up |
Applied by
Enemies: Pyraxis, the Molten Lord
Frenzied Buff
The Berserker’s rage. Raises Attack for the duration, the offensive half of the Frenzy gamble.
| Effect | +7 Attack |
|---|---|
| Duration | 3 turns |
| Internal id | frenzy |
Applied by
Classes: Berserker
Bloodlust Buff
The Berserker’s thirst. Grants bonus Lifesteal for the duration, turning the extra damage from Frenzy back into sustain.
| Effect | +15% Lifesteal |
|---|---|
| Duration | 3 turns |
| Internal id | bloodlust |
Applied by
Classes: Berserker
Heal over time
Regeneration Heal over time
A gentle heal-over-time. The afflicted unit recovers a fixed chunk of HP at the start of each of its turns until the effect expires.
| Effect | 14 HP per turn |
|---|---|
| Duration | 3 turns |
| Internal id | regen |
Applied by
Enemies: Glacius, the Frozen Wyrm, Nyxara, Devourer of Worlds
Anti-heal
Withering Anti-heal
The Abyss’s curse (floors 91 to 100). All healing the afflicted hero receives, from lifesteal, ability heals, regen, and on-kill heals, is cut for the duration. It attacks the deep-floor sustain builds directly.
| Effect | Healing received −50% |
|---|---|
| Duration | 4 turns |
| Internal id | withering |
Applied by
Enemies: Void Stalker, Elite Void Stalker, Bone Horror, Elite Bone Horror, Nyxara, Devourer of Worlds, The Hollow Watcher
Enrage
Abyss Hunger Enrage
The final boss’s enrage clock. Each turn it drains a rising fraction of the hero’s max HP as true damage that ignores Defense, Resistance, dodge, and crit. The longer the fight drags, the harder it bites. Applied only by Nyxara on floor 100.
| Effect | 1%→5% max HP per turn (true damage) |
|---|---|
| Duration | 10 turns |
| Internal id | abyss_hunger |
Applied by
Enemies: Nyxara, Devourer of Worlds
Abyss Hunger (Nightmare) Enrage
A enrage effect.
| Effect | 2%→15% max HP per turn (true damage) |
|---|---|
| Duration | 10 turns |
| Internal id | abyss_hunger_nightmare |
Applied by
Not currently applied by any class or enemy.