Knight
Your huge health pool and armor forgive missed lifesteal and slow starts, so a shaky opening rarely ends the run.
Legacy
Ser Aldric, the Unbroken Wall (Human)
When the dungeon first opened beneath the kingdom of Valdren, Ser Aldric held its gate alone for three days so his people could flee. He fell on the ninth floor with his shield still raised, and the god swore that such stubbornness would never be wasted. Reborn in his legacy, you will inherit a will that does not know how to yield.
Base Stats & Growth
| Stat | Base (Lv1) | Growth |
|---|---|---|
| HP | 540 | +44/level |
| Attack | 22 | +3.2/level |
| Defense | 32 | +5.8/level |
| Magic | 4 | — |
| Resistance | 17 | +2.9/level |
| Speed | 9 | +0.25/level |
| Crit Chance | 5% | — |
| Crit Damage | 1.5x | — |
| Dodge | 3% | — |
| Accuracy | 92% | — |
| Lifesteal | 0% | — |
| Attack Speed | 1x | — |
Abilities (priority order)
Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.

Shield Bash
Bashes one enemy for physical damage and weakens its attack.
- damage, power 8 + 1×attack
- debuff, applies Weakened (debuff, 2t)

Guard
Raises the Knight's defense for 3 turns.
- buff, applies Fortified (buff, 3t), scales with ability rank
Talent Tree (35 nodes)
Every class has its own 35-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.
Row Group 1
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Stalwart Heart | Your body toughens with every blow the horde fails to fell you with. Maximum HP increases. | +13% max HP | 1 | row 1, col -2.6 | None |
| Tempered Bulwark | Your armor is folded and forged again on the anvil until it forgets how to yield. Defense and resistance increase. | +8% defense & resistance | 1 | row 1, col -1.3 | None |
| Warrior's Discipline | Years of drilling sharpen every swing. Attack and magic power increase. | +10% attack & magic | 1 | row 1, col 0 | None |
| Bulwark Stance | Your guard hardens past what steel alone can manage. Defense and resistance increase. | +13% defense & resistance | 1 | row 1, col 1.3 | None |
| Braced Instinct | A knight who reads the first blow readies for the rest. Grants a small, permanent boost to defense and resistance. | +10% defense & resistance | 1 | row 1, col 2.6 | None |
| Grit Beneath the Dent | Every old scar taught your body to slip a blow rather than take it whole. Dodge chance increases. | +1% dodge chance | 1 | row 2, col -2.6 | Stalwart Heart |
| Reinforced Plating | A little more steel between heart and horde. Increases maximum HP. | +3% max HP | 1 | row 2, col -1.5 | Tempered Bulwark |
| Balanced Guard | Weight evenly distributed, stance never breaks. Increases defense and resistance. | +3% defense & resistance | 1 | row 2, col 0 | Warrior's Discipline |
| Forged Anew | Each dent hammered flat leaves the metal a little truer than before. Attack and magic power increase. | +1% attack & magic | 1 | row 2, col 1.3 | Bulwark Stance |
| Watchful Ward | Eyes on the horde, shield never lowered. Increases defense and resistance. | +3% defense & resistance | 1 | row 2, col 2.6 | Braced Instinct |
Swipe to see the full table →
Row Group 2
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Shieldwork | Your shield bash lands with the full weight of the line behind it. Shield Bash damage increases. | +32% Shield Bash damage | 1 | row 3, col -1.7 | Grit Beneath the Dent |
| Shield Wall | Knights lock shields and become one unbroken line. Reflect a portion of damage taken onto your attacker. | Reflect 3% of damage taken | 1 | row 3, col -0.87 | Reinforced Plating |
| Honed Steel | Your blade keeps a keener edge than most soldiers ever manage. Basic Attack damage increases. | +32% Basic Attack damage | 1 | row 3, col -0.39 | Balanced Guard |
| Steady Footing | No horde can knock this stance loose. Modestly increases defense and resistance. | +6% defense & resistance | 1 | row 3, col 2.2 | Forged Anew |
| Anchored Stance | Roots driven deep, the line holds. Modestly increases defense and resistance. | +1% defense & resistance | 1 | row 4, col -2.6 | Shieldwork |
| Drawn in Battle | Every cut you land, however small, feeds something back into you. Heal for a portion of damage dealt. | Heal 3% of damage dealt | 1 | row 4, col -0.45 | Honed Steel, Shieldwork |
| Callused Endurance | The body learns to carry more punishment with every march. Increases maximum HP. | +2% max HP | 1 | row 4, col 0.03 | Shield Wall |
| Sidestep the Killing Blow | A blow meant to finish you is the easiest one to simply not be standing in. Dodge chance increases. | +2% dodge chance | 1 | row 4, col 1.3 | Steady Footing |
| Hardened Nerve | Enough clashes and your body stops flinching at all. Maximum HP increases. | +2% max HP | 1 | row 4, col 2.6 | Steady Footing |
Swipe to see the full table →
Row Group 3
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Bracing Ward | Your shield's edge bites back a little harder now, a taste of the ward still to come. Reflect a portion of damage taken onto your attacker. | Reflect 9% of damage taken | 1 | row 5, col -2.6 | Anchored Stance |
| Formation Discipline | Drilled ranks brace as one against the charge. Maximum HP increases. | +5% max HP | 1 | row 5, col -1.86 | Anchored Stance |
| Iron Bulwark | Flesh forged to plate through years at the wall. Grants a substantial boost to defense and resistance. | +4% defense & resistance | 1 | row 5, col -1.11 | Drawn in Battle |
| Vein of Vigor | Old wounds close thicker than before. Increases maximum HP. | +5% max HP | 1 | row 5, col 0.37 | Drawn in Battle |
| Bracing Stance | You plant your feet and let the blow break against you instead. Defense and resistance increase. | +4% defense & resistance | 1 | row 5, col 0.85 | Callused Endurance |
| Deepened Reserves | Every scar taught the body to hold more life. Increases maximum HP. | +5% max HP | 1 | row 5, col 1.33 | Sidestep the Killing Blow |
| Hardened Frame | Bone and sinew tempered by endless battle. Increases maximum HP. | +5% max HP | 1 | row 5, col 2.12 | Hardened Nerve |
| Focused Might | Even a wall can strike with purpose. Increases attack and magic power. | +2% attack & magic | 1 | row 5, col 2.6 | Hardened Nerve |
| Aegis Thorns Keystone | Your shield becomes a wall of thorns, and every blow struck against it is struck back twice as hard. Reflect a portion of damage taken onto your attacker. | Reflect 90% of damage taken | 1 | row 6, col -2.6 | Bracing Ward |
| Vengeful Bulwark Keystone | Every kill you land mends your wounds and steadies your resolve. Heal a portion of max HP and cleanse a debuff on kill. | On kill: heal 30% max HP + cleanse | 1 | row 6, col -1.3 | Iron Bulwark |
| Undying Resolve Keystone | Backed against the wall, you fight harder than steel has any right to. Damage increases while you are gravely wounded. | +90% dmg while below 50% HP | 1 | row 6, col 0 | Vein of Vigor |
| Bloodthirst Keystone | Your blows drink deep, and the horde's blood becomes your own strength. Heal for a portion of damage dealt. | Heal 24% of damage dealt | 1 | row 6, col 1.3 | Deepened Reserves |
| Wall That Answers Keystone | The wall does not merely stand, it strikes back. Reflects a portion of damage taken onto the attacker. | Reflect 18% of damage taken | 1 | row 6, col 2.6 | Hardened Frame |
| Rhythm of the Wall | Enough time locked shield to shield and you feel a blow arriving before it lands. Dodge chance increases. | +2% dodge chance | 1 | row 7, col -1.7 | Aegis Thorns |
| Reserves Beyond Reserves | What you once thought was your limit turns out to only be a resting point. Maximum HP increases. | +3% max HP | 1 | row 7, col 0.4 | Undying Resolve |
| Disciplined Force | Patience sharpened into every swing. Increases attack and magic power. | +2% attack & magic | 1 | row 7, col 2 | Wall That Answers |
Swipe to see the full table →