Berserker
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Your bloodlust heals you as you cleave, but leaning too hard on Frenzy trades your own blood for damage and can crash your health.
Inflicts:
Frenzied
Bloodlust
Blood Price
Legacy
Brakkar, the Red Tide (Half Elf)
Half elf and welcome nowhere, Brakkar was cast out of both his mother's forest and his father's town before he was grown, and the dungeon was the only door that never shut in his face. He fought with a fury the champions before him called a curse, cutting through twelve floors before the horde finally buried him under its own dead. Reborn in his legacy, you will carry a hunger that only spilled blood can ever quiet.
Base Stats & Growth
| Stat | Base (Lv1) | Growth |
|---|---|---|
| HP | 700 | +26/level |
| Attack | 34 | +5/level |
| Defense | 8 | +0.8/level |
| Magic | 4 | — |
| Resistance | 11 | +0.9/level |
| Speed | 13 | +0.3/level |
| Crit Chance | 5% | — |
| Crit Damage | 1.5x | — |
| Dodge | 3% | — |
| Accuracy | 93% | — |
| Lifesteal | 8% | — |
| Attack Speed | 1x | — |
Abilities (priority order)
Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.

Skullsplitter
A brutal overhead blow from a giant blade that cleaves deep into one enemy.
- damage, power 14 + 1.4×attack

Rampage
A wide cleaving swing that hits the frontmost 3 enemies at once.
- damage, power 8 + 0.7×attack

Frenzy
Whips the Berserker into a bloody frenzy: attack and lifesteal surge for 3 turns, the price paid in his own blood.
- buff, applies Frenzied (buff, 3t), scales with ability rank
- buff, applies Bloodlust (buff, 3t), scales with ability rank
- status, applies Blood Price (dot, 3t), scales with ability rank
Talent Tree (35 nodes)
Every class has its own 35-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.
Row Group 1
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Thick Hide | Scar tissue thickens into a second skin, a red tide's worth of hide over muscle. Maximum HP increases. | +6% max HP | 1 | row 1, col -2.6 | None |
| Scarred Fury | Every old scar leaves you more to spend once the frenzy takes hold. Maximum HP increases. | +8% max HP | 1 | row 1, col -1.3 | None |
| Raw Power | Muscle hardens with every swing thrown in anger. Attack and magic power increase. | +6% attack & magic | 1 | row 1, col 0 | None |
| Bloodforged Hide | Brakkar's flesh thickens like tempered iron beneath old wounds. Grants bonus maximum health. | +6% max HP | 1 | row 1, col 1.3 | None |
| Killer Instinct | You catch the scent of blood before the wound even opens. Critical hit chance increases. | +4% crit chance | 1 | row 1, col 2.6 | None |
| Vein of Iron | Every old scar hardens him further against the next blow. Grants bonus maximum health. | +6% max HP | 1 | row 2, col -2.6 | Thick Hide |
| Warpath Vigor | The heat of the fight burns through fatigue, sharpening his attack and magic power. | +2% attack & magic | 1 | row 2, col -1.5 | Scarred Fury |
| Feral Swing | Even your plainest swing carries the rage now, blood behind every blow. Basic Attack damage increases. | +1% Basic Attack damage | 1 | row 2, col 0 | Raw Power |
| Rawhide Bulk | Every old wound leaves more meat on the bone than it took. Maximum HP increases. | +3% max HP | 1 | row 2, col 1.3 | Bloodforged Hide |
| Frenzied Focus | The scent of blood does not just sharpen the eye, it hardens the swing behind it. Attack and magic power increase. | +3% attack & magic | 1 | row 2, col 2.6 | Killer Instinct |
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Row Group 2
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Skull Cracker | Your blade finds the skull every time, and the red tide follows. Skullsplitter damage increases. | +36% Skullsplitter damage | 1 | row 3, col -1.7 | Vein of Iron |
| First Cut | The first cut of any fight draws blood back to you as much as from your foe. Heal for a portion of the damage you deal. | Heal 2% of damage dealt | 1 | row 3, col -0.87 | Warpath Vigor |
| Wide Swing | Your cleave arcs wider, dragging more blood with it. Rampage damage increases. | +36% Rampage damage | 1 | row 3, col -0.39 | Feral Swing |
| Thickened Blood | His blood runs slow and heavy, sealing wounds as fast as they open. Grants bonus maximum health. | +5% max HP | 1 | row 3, col 2.2 | Rawhide Bulk |
| Splitting Momentum | Wounded, the downswing only carries more weight behind it. Bonus damage while below 50% HP. | +3% dmg while below 50% HP | 1 | row 4, col -2.6 | Skull Cracker |
| Momentum's Toll | Every wide cleave costs stamina but leaves you tougher for the next one. Maximum HP increases. | +5% max HP | 1 | row 4, col -0.45 | Wide Swing, Skull Cracker |
| Blood for Blood | A shallow cut is enough to steal back strength, healing him for a share of the damage he deals. | Heal 2% of damage dealt | 1 | row 4, col 0.03 | First Cut |
| Unbreakable Frame | Years of brutal combat have forged a body that simply refuses to break. Grants bonus maximum health. | +5% max HP | 1 | row 4, col 1.3 | Thickened Blood |
| Berserker's Momentum | Each swing feeds the next, rage building his attack and magic power with every strike. | +6% attack & magic | 1 | row 4, col 2.6 | Thickened Blood |
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Row Group 3
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Undaunted Fury | Pain only sharpens his focus, turning flinches into fuel for harder blows. Grants bonus attack and magic power. | +3% attack & magic | 1 | row 5, col -2.6 | Splitting Momentum |
| Feast of Wounds | He tears into the wounded like a starving thing, healing for a portion of the damage he deals. | Heal 3% of damage dealt | 1 | row 5, col -1.7 | Splitting Momentum |
| Hunger for the Fight | The clash of battle wakes something ravenous in him, honing his attack and magic power. | +3% attack & magic | 1 | row 5, col -1.22 | Momentum's Toll |
| Unbroken | Wounded but unbroken, you swing harder with the blood still running. Bonus damage while below 50% HP. | +9% dmg while below 50% HP | 1 | row 5, col -0.74 | Momentum's Toll |
| Blood Boil | Your own blood boils hotter with every wound you deal or take. Attack and magic power increase. | +1% attack & magic | 1 | row 5, col 0.93 | Blood for Blood |
| First Taste | A first taste of blood is never enough, so you drink deeper with every cut. Heal for a portion of the damage you deal. | Heal 3% of damage dealt | 1 | row 5, col 1.41 | Unbreakable Frame |
| Predator's Focus | He reads an enemy's weakness before the first cut lands. Grants bonus attack and magic power. | +3% attack & magic | 1 | row 5, col 1.89 | Berserker's Momentum |
| Ravenous Wounds | His rage feeds on every drop spilled, healing him for a share of the damage he deals. | Heal 3% of damage dealt | 1 | row 5, col 2.6 | Berserker's Momentum |
| Wound-Drinker's Pact Keystone | Every wound he opens feeds his own blood back to him, healing him for a share of the damage he deals. | Heal 30% of damage dealt | 1 | row 6, col -2.6 | Undaunted Fury |
| Blood Frenzy Keystone | The sight of blood drives you into a killing frenzy that mends as much as it takes. On kill, heal a portion of max HP and cleanse a debuff. | On kill: heal 12% max HP + cleanse | 1 | row 6, col -1.3 | Hunger for the Fight |
| Death Wish Keystone | Cornered and bleeding, you swing hardest of all, daring the killing blow to come first. Bonus damage while below 50% HP. | +90% dmg while below 50% HP | 1 | row 6, col 0 | Unbroken |
| Red Tide Keystone | The Red Tide rises with every cut, and it rises for you as much as against your foe. Heal for a portion of the damage you deal. | Heal 30% of damage dealt | 1 | row 6, col 1.3 | First Taste |
| Death's Doorstep Wrath Keystone | Brakkar fights hardest with death's hand on his shoulder, striking far harder while below half health. | +90% dmg while below 50% HP | 1 | row 6, col 2.6 | Predator's Focus |
| Rage Beyond Reason | Cornered and bleeding, Brakkar's fury only grows, dealing bonus damage while below half health. | +9% dmg while below 50% HP | 1 | row 7, col -0.4 | Blood Frenzy |
| Boiling Over | The blood boils hot enough now to simply grow more of it. Maximum HP increases. | +3% max HP | 1 | row 7, col 0.4 | Red Tide |
| One More Cut | Even past the kill, your eye keeps hunting the next opening. Critical hit chance increases. | +2% crit chance | 1 | row 7, col 1.7 | Death's Doorstep Wrath |
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