Samurai
Your survival leans on crits and on gear lifesteal you have not earned yet, so a rough early run bleeds you out fast.
Inflicts:
Poisoned
Legacy
Kagetsu, the Twice Drawn Blade (Human)
An exile from the eastern empire of Homura, Kagetsu crossed the sea seeking a death worthy of his betrayed lord. He cut through twenty floors in silence and smiled only once, at the stroke that finally killed him. Reborn in his legacy, you will live in the space between one breath and the next.
Base Stats & Growth
| Stat | Base (Lv1) | Growth |
|---|---|---|
| HP | 230 | +17/level |
| Attack | 26 | +4/level |
| Defense | 18 | +1.6/level |
| Magic | 4 | — |
| Resistance | 13 | +1.2/level |
| Speed | 18 | +0.5/level |
| Crit Chance | 15% | +0.6%/level |
| Crit Damage | 1.7x | — |
| Dodge | 8% | — |
| Accuracy | 95% | — |
| Lifesteal | 0% | — |
| Attack Speed | 1x | — |
Abilities (priority order)
Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.

Dual Strike
Two swift katana cuts land on a single enemy in rapid succession.
- damage, power 8 + 0.8×attack
- damage, power 8 + 0.8×attack

Iaido
A single high-damage, high-crit precision draw-cut on one enemy.
- damage, power 16 + 1.5×attack

Crescent Slash
A sweeping cut that wounds one enemy and makes it bleed over time.
- damage, power 8 + 0.8×attack
- status, applies Poisoned (dot, 3t)
Talent Tree (35 nodes)
Every class has its own 35-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.
Row Group 1
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Iron Will | Discipline steels flesh against the cuts that would fell a lesser blade. Maximum HP increases. | +13% max HP | 1 | row 1, col -2.6 | None |
| Kata's Edge | Ten thousand repetitions sharpen every strike into instinct. Attack and magic power increase. | +10% attack & magic | 1 | row 1, col -1.3 | None |
| Kenjutsu Focus | Years of blade drills sharpen every strike. Raises attack and magic power. | +10% attack & magic | 1 | row 1, col 0 | None |
| Stillness of Mind | In the stillness between heartbeats, there is only the cut. Attack and magic power increase. | +8% attack & magic | 1 | row 1, col 1.3 | None |
| Seven Cuts | Among seven cuts, your eye always finds the one that matters. Critical hit chance increases. | +4% crit chance | 1 | row 1, col 2.6 | None |
| Step Between Cuts | You are never quite standing where the last cut expected you. Dodge chance increases. | +1% dodge chance | 1 | row 2, col -2.6 | Iron Will |
| First Blood's Toll | The first clean cut of any bout is the sweetest, and it feeds you besides. Heal for a portion of damage dealt. | Heal 2% of damage dealt | 1 | row 2, col -1.3 | Kata's Edge |
| Weightless Guard | Your guard costs nothing to hold, so every ounce of will goes into the strike. Attack and magic power increase. | +1% attack & magic | 1 | row 2, col 0 | Kenjutsu Focus |
| Between Breaths | In the pause before you strike, even a plain cut earns a little more weight. Basic attack damage increases. | +1% Basic Attack damage | 1 | row 2, col 1.5 | Stillness of Mind |
| The Cut After | The cut that lands where the last one only grazed strikes far harder. Critical damage increases. | +1% crit damage | 1 | row 2, col 2.6 | Seven Cuts |
Swipe to see the full table →
Row Group 2
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Perfect Draw | Your Iaido draw finds the one true angle before the blade even clears the sheath. Iaido damage increases. | +32% Iaido damage | 1 | row 3, col -2.6 | Step Between Cuts |
| Twin Fang | Both fangs of Dual Strike bite as one, deeper than either could alone. Dual Strike damage increases. | +32% Dual Strike damage | 1 | row 3, col -0.87 | First Blood's Toll |
| Ronin's Zeal | A clean cut is rewarded doubly, and you have made a study of clean cuts. Critical damage increases. | +18% crit damage | 1 | row 3, col 0.9 | Weightless Guard |
| Honed Edge | Every blade is sharpened once more before the fight begins. Critical damage increases. | +2% crit damage | 1 | row 3, col 1.38 | Between Breaths |
| Blade Intent | The sword moves before the mind decides. Raises attack and magic power. | +2% attack & magic | 1 | row 4, col -2.6 | Perfect Draw |
| Twin Focus | Two blades demand equal attention, and equal attention finds equal openings. Critical hit chance increases. | +2% crit chance | 1 | row 4, col -1.3 | Twin Fang, Perfect Draw |
| Give Ground to Gain It | A ronin does not always meet the blow. Sometimes the wiser answer is simply not to be there. Dodge chance increases. | +2% dodge chance | 1 | row 4, col 0 | Ronin's Zeal |
| Crescent Focus | Your Crescent Slash arcs wider and bites deeper with every practiced sweep. Crescent Slash damage increases. | +3% Crescent Slash damage | 1 | row 4, col 1.8 | Ronin's Zeal |
| Weight of Intent | The cut arrives before the thought behind it has even finished forming. Attack and magic power increase. | +2% attack & magic | 1 | row 4, col 2.28 | Honed Edge |
Swipe to see the full table →
Row Group 3
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Stormcut Technique | Lightning gathers along the edge with each cut. Raises attack and magic power. | +2% attack & magic | 1 | row 5, col -2.6 | Blade Intent |
| Silent Intent | No warning precedes the killing cut. Increases critical strike damage. | +1% crit damage | 1 | row 5, col -1.86 | Blade Intent |
| Edge of Opportunity | A trained eye finds the gap in any guard. Increases critical strike chance. | +1% crit chance | 1 | row 5, col -1.11 | Twin Focus |
| Vital Point Focus | The blade seeks joints and arteries, never armor. Increases critical strike chance. | +1% crit chance | 1 | row 5, col -0.4 | Twin Focus |
| Crimson Edge | Each wound you open feeds a little strength back into your own blood. Heal for a portion of damage dealt. | Heal 3% of damage dealt | 1 | row 5, col 0.9 | Give Ground to Gain It |
| Sudden Opening | The first motion of the draw catches foes unprepared. Increases critical strike chance. | +1% crit chance | 1 | row 5, col 1.64 | Crescent Focus |
| Committed Cut | A strike thrown without hesitation lands harder. Increases critical strike damage. | +1% crit damage | 1 | row 5, col 2.12 | Crescent Focus |
| Unblinking Gaze | Not a single twitch of a foe's guard escapes your notice. Critical hit chance increases. | +1% crit chance | 1 | row 5, col 2.6 | Weight of Intent |
| The Sanguine Draw Keystone | The iaido draw cuts flesh and thirst alike. Heals the samurai for a portion of damage dealt. | Heal 24% of damage dealt | 1 | row 6, col -2.6 | Stormcut Technique |
| Kaishaku's Mercy Keystone | Bushido shows no mercy to a beaten foe. Deals bonus damage to enemies fighting on the edge of death. | +18% dmg vs foes below 30% HP | 1 | row 6, col -1.3 | Edge of Opportunity |
| Death Before Dishonor Keystone | A ronin fights fiercest at the very brink of death, honor demanding no less. Bonus damage while below half health. | +90% dmg while below 50% HP | 1 | row 6, col 0 | Vital Point Focus |
| Bloodletting Keystone | Every strike opens a wound that feeds your own vitality in turn. Heal for a portion of damage dealt. | Heal 30% of damage dealt | 1 | row 6, col 1.3 | Crimson Edge |
| Executioner's Draw Keystone | A single perfect draw ends what should already be finished. Bonus damage against foes below 30% health. | +90% dmg vs foes below 30% HP | 1 | row 6, col 2.54 | Sudden Opening |
| An Oath Outlives the Wound | A vow kept in the heat of battle leaves you sturdier for having kept it. Maximum HP increases. | +3% max HP | 1 | row 7, col -1.3 | Kaishaku's Mercy |
| Stillness Before the End | In the last stretch before defeat, your eye steadies rather than panics. Critical hit chance increases. | +2% crit chance | 1 | row 7, col 0.4 | Death Before Dishonor |
| Only One Cut Needed | A perfect draw needs no second chance, so you make certain nothing reaches you first. Dodge chance increases. | +2% dodge chance | 1 | row 7, col 2 | Executioner's Draw |
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