Beginner's Guide
New to HeroBrowser? This page walks through the whole game loop, floor 1 to floor 100, in the order a new player meets it.
How a Run Works
You pick one hero from 6 playable classes and send it down a 100-floor dungeon alone. Combat is fully automatic: you never click an attack or choose a target mid-fight. Your job is everything BETWEEN fights, spending gold, gear, skill points, and talent points to make the next floor survivable. See Classes for the full roster and Combat Mechanics for exactly how a fight resolves. Every 10th floor is a boss fight, and each act also hides one earlier guardian miniboss; see Bosses for the full list and Biomes & Floors for how the 100 floors are grouped into six biome acts.
Death and Progression
HeroBrowser is a roguelite. A wipe sends you back to floor 1, but your permanent upgrades and talents carry over, so every attempt starts a little stronger than the last. An optional Hardcore mode also destroys your equipped gear on a wipe, for players who want the extra stakes.
Gold and Upgrades
Gold drops from kills and floor clears. Spend it on permanent stat upgrades for your hero and on potions, your only source of healing outside of combat lifesteal (see Sustain, below).
Gear and Rarities
Gear runs from common up to legendary through the shop and the fusion Cube; legendary is the ceiling that economy can reach. Two further tiers, mythic and cursed, and the single rarest tier, divine, sit above legendary; the shop and the Cube can never produce them. They drop only from boss and guardian kills deep in the descent: mythic from floor 50, cursed from floor 80, and divine from floor 90. See Items for the full rarity ladder and Bosses for which fights can drop what.
Skills and Talents
Two separate systems grow your hero's kit. Skill points, earned from hero level, rank up your basic attack and each of your class's abilities individually, each rank adding more damage; see Abilities for the full list of what you're ranking up. Talent points build out a permanent, per-class talent web, up to 25 spendable points, including keystone capstones that define a build; see your class's own page under Classes for its tree.
Difficulties
HeroBrowser has three difficulty tiers: Normal, Hard, and Nightmare. Hard unlocks once you clear floor 100 on Normal, and Nightmare unlocks once you clear floor 100 on Hard. Each tier runs the same floors in the same order, just tuned harder, including the bosses along the way.
Sustain
There is no rest heal between floors: your hero's HP carries straight from one fight into the next. The only ways to recover are lifesteal earned in combat and potions bought with gold. Managing that sustain across a whole descent, floor after floor, is the core tension of the run. See Stats for the lifesteal and heal-power stat entries and Combat Mechanics for how a fight actually plays out turn by turn.
Still have questions? Check the FAQ.