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The Ashfen Mire

The Ashfen Mire key art

Floors 37–54. Act boss on floor 50: how to beat Moraxis, the Ashfen Revenant. Guardian on floor 46: how to beat The Ashfen Keeper.

Ashfen Wraith

Normal · Ranged reach · 6 XP · 4 gold

HP30
ATK4
DEF3
MAG9
RES6
SPD11

Crit 4% · Dodge 6% · Accuracy 90%

Abilities

Arcane Bolt

Arcane Bolt

Targets enemy · No cooldown

A reliable single-target magic missile.

  • damage, power 6 + 1.1×magic

Cinderbone Stalker

Normal · Melee reach · 6 XP · 4 gold

HP50
ATK13
DEF7
MAG0
RES3
SPD11

Crit 4% · Dodge 5% · Accuracy 90%

Bonemire Husk

Normal · Melee reach · 6 XP · 4 gold

HP92
ATK13
DEF10
MAG0
RES7
SPD6

Crit 4% · Dodge 1% · Accuracy 87%

Inflicts: WitheringWithering

Abilities

Withering Touch

Withering Touch

Targets enemy · 2s cooldown

A necrotic strike that saps the target's vitality, weakening the healing it receives.

  • damage, power 6 + 0.6×attack
  • debuff, applies Withering (antiheal, 4 turns), 50% chance

Ashvenom Stalker

Normal · Melee reach · 6 XP · 4 gold

HP46
ATK12
DEF6
MAG0
RES3
SPD12

Crit 4% · Dodge 6% · Accuracy 90%

Inflicts: PoisonedPoisoned

Abilities

Venom Fang

Venom Fang

Targets enemy · 2s cooldown

Bites and poisons one enemy.

  • damage, power 8 + 0.8×attack
  • status, applies Poisoned (dot, 3 turns)

Graveflit Harrier

Normal · Melee reach · 6 XP · 4 gold

HP42
ATK14
DEF4
MAG0
RES3
SPD14

Crit 8% · Dodge 8% · Accuracy 90%

Elite Ashfen Wraith

Elite

Elite · Ranged reach · 18 XP · 12 gold

HP54
ATK5
DEF4
MAG12
RES8
SPD11

Crit 4% · Dodge 6% · Accuracy 90%

Inflicts: StunnedStunned

Abilities

Arcane Bolt

Arcane Bolt

Targets enemy · No cooldown

A reliable single-target magic missile.

  • damage, power 6 + 1.1×magic
Frostball

Frostball

Targets all-enemies · 2s cooldown

Magic damage to all foes; may stun.

  • damage, power 10 + 0.9×magic
  • status, applies Stunned (stun, 1 turn), 35% chance

Elite Cinderbone Stalker

Elite

Elite · Melee reach · 18 XP · 12 gold

HP90
ATK17
DEF9
MAG0
RES4
SPD11

Crit 4% · Dodge 5% · Accuracy 90%

Inflicts: WeakenedWeakened

Abilities

Crushing Slam

Crushing Slam

Targets enemy · 2s cooldown

Slams one enemy and weakens its attack.

  • damage, power 8 + 1×attack
  • debuff, applies Weakened (debuff, 2 turns)

Elite Bonemire Husk

Elite

Elite · Melee reach · 18 XP · 12 gold

HP166
ATK17
DEF13
MAG0
RES9
SPD6

Crit 4% · Dodge 1% · Accuracy 87%

Inflicts: WeakenedWeakened WitheringWithering

Abilities

Crushing Slam

Crushing Slam

Targets enemy · 2s cooldown

Slams one enemy and weakens its attack.

  • damage, power 8 + 1×attack
  • debuff, applies Weakened (debuff, 2 turns)
Withering Touch

Withering Touch

Targets enemy · 2s cooldown

A necrotic strike that saps the target's vitality, weakening the healing it receives.

  • damage, power 6 + 0.6×attack
  • debuff, applies Withering (antiheal, 4 turns), 50% chance

Elite Ashvenom Stalker

Elite

Elite · Melee reach · 18 XP · 12 gold

HP83
ATK16
DEF8
MAG0
RES4
SPD12

Crit 4% · Dodge 6% · Accuracy 90%

Inflicts: PoisonedPoisoned

Abilities

Venom Fang

Venom Fang

Targets enemy · 2s cooldown

Bites and poisons one enemy.

  • damage, power 8 + 0.8×attack
  • status, applies Poisoned (dot, 3 turns)

Elite Graveflit Harrier

Elite

Elite · Melee reach · 18 XP · 12 gold

HP76
ATK18
DEF5
MAG0
RES4
SPD14

Crit 8% · Dodge 8% · Accuracy 90%

Abilities

Diving Talon

Diving Talon

Targets enemy · 2s cooldown

High-damage, high-crit diving strike.

  • damage, power 16 + 1.5×attack

The Ashfen Keeper

Guardian

Guardian · Melee reach · 72 XP · 40 gold

HP1337
ATK34
DEF17
MAG29
RES19
SPD13

Crit 4% · Dodge 3% · Accuracy 90%

Inflicts: PoisonedPoisoned

Abilities

Rotting Touch

Rotting Touch

Targets enemy · 2s cooldown

A festering touch that poisons.

  • damage, power 8 + 0.8×attack
  • status, applies Poisoned (dot, 3 turns)

Moraxis, the Ashfen Revenant

Boss

Act boss · Melee reach · 72 XP · 40 gold

HP2970
ATK50
DEF25
MAG43
RES28
SPD13

Crit 4% · Dodge 3% · Accuracy 90%

Inflicts: StunnedStunned PoisonedPoisoned

Abilities

Frostball

Frostball

Targets all-enemies · 2s cooldown

Magic damage to all foes; may stun.

  • damage, power 10 + 0.9×magic
  • status, applies Stunned (stun, 1 turn), 35% chance
Rotting Touch

Rotting Touch

Targets enemy · 2s cooldown

A festering touch that poisons.

  • damage, power 8 + 0.8×attack
  • status, applies Poisoned (dot, 3 turns)
Heal

Heal

Targets ally · 2s cooldown

Restores a large amount of hp to one ally.

  • heal, power 14 + 1×magic

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