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The Frozen Reaches

Floors 55–72. Act boss on floor 70. Guardian on floor 64.

Dire Wolf

Normal · Melee reach · 6 XP · 4 gold

HP42
ATK12
DEF4
MAG0
RES3
SPD14

Crit 10% · Dodge 8% · Accuracy 90%

Skeleton

Normal · Melee reach · 6 XP · 4 gold

HP44
ATK11
DEF7
MAG0
RES3
SPD9

Crit 4% · Dodge 4% · Accuracy 90%

Inflicts: WeakenedWeakened

Abilities

Shield Bash

Shield Bash

Targets enemy · 2-turn cooldown

Bashes one enemy for physical damage and weakens its attack.

  • damage, power 8 + 1×attack
  • debuff, applies Weakened (debuff, 2t)

Cave Bat

Normal · Melee reach · 6 XP · 4 gold

HP24
ATK8
DEF2
MAG0
RES3
SPD15

Crit 6% · Dodge 12% · Accuracy 90%

Frost Wisp

Normal · Ranged reach · 6 XP · 4 gold

HP28
ATK5
DEF3
MAG6
RES8
SPD11

Crit 6% · Dodge 6% · Accuracy 90%

Abilities

Arcane Bolt

Arcane Bolt

Targets enemy · Every turn

A reliable single-target magic missile.

  • damage, power 6 + 1.1×magic

Ice Troll

Normal · Melee reach · 6 XP · 4 gold

HP80
ATK10
DEF8
MAG0
RES4
SPD6

Crit 4% · Dodge 3% · Accuracy 85%

Frost Harpy

Normal · Melee reach · 6 XP · 4 gold

HP28
ATK10
DEF3
MAG0
RES3
SPD15

Crit 8% · Dodge 12% · Accuracy 90%

Elite Dire Wolf

Elite

Elite · Melee reach · 18 XP · 12 gold

HP76
ATK16
DEF5
MAG0
RES4
SPD14

Crit 10% · Dodge 8% · Accuracy 90%

Abilities

Aimed Shot

Aimed Shot

Targets enemy · 2-turn cooldown

A high-damage, high-crit shot at a single back-line target.

  • damage, power 16 + 1.5×attack

Elite Skeleton

Elite

Elite · Melee reach · 18 XP · 12 gold

HP79
ATK14
DEF9
MAG0
RES4
SPD9

Crit 4% · Dodge 4% · Accuracy 90%

Inflicts: WeakenedWeakened

Abilities

Shield Bash

Shield Bash

Targets enemy · 2-turn cooldown

Bashes one enemy for physical damage and weakens its attack.

  • damage, power 8 + 1×attack
  • debuff, applies Weakened (debuff, 2t)

Elite Cave Bat

Elite

Elite · Melee reach · 18 XP · 12 gold

HP43
ATK10
DEF3
MAG0
RES4
SPD15

Crit 6% · Dodge 12% · Accuracy 90%

Abilities

Arcane Bolt

Arcane Bolt

Targets enemy · Every turn

A reliable single-target magic missile.

  • damage, power 6 + 1.1×magic

Elite Frost Wisp

Elite

Elite · Ranged reach · 18 XP · 12 gold

HP50
ATK7
DEF4
MAG8
RES10
SPD11

Crit 6% · Dodge 6% · Accuracy 90%

Inflicts: StunnedStunned

Abilities

Frostball

Frostball

Targets all-enemies · 4-turn cooldown

Blasts all enemies for magic damage and may stun them.

  • damage, power 10 + 0.9×magic
  • status, applies Stunned (stun, 1t)
Arcane Bolt

Arcane Bolt

Targets enemy · Every turn

A reliable single-target magic missile.

  • damage, power 6 + 1.1×magic

Elite Ice Troll

Elite

Elite · Melee reach · 18 XP · 12 gold

HP144
ATK13
DEF10
MAG0
RES5
SPD6

Crit 4% · Dodge 3% · Accuracy 85%

Inflicts: StunnedStunned

Abilities

Frostball

Frostball

Targets all-enemies · 4-turn cooldown

Blasts all enemies for magic damage and may stun them.

  • damage, power 10 + 0.9×magic
  • status, applies Stunned (stun, 1t)

Elite Frost Harpy

Elite

Elite · Melee reach · 18 XP · 12 gold

HP50
ATK13
DEF4
MAG0
RES4
SPD15

Crit 8% · Dodge 12% · Accuracy 90%

Abilities

Aimed Shot

Aimed Shot

Targets enemy · 2-turn cooldown

A high-damage, high-crit shot at a single back-line target.

  • damage, power 16 + 1.5×attack

Rime Sentinel

Guardian

Guardian · Melee reach · 72 XP · 40 gold

HP700
ATK18
DEF10
MAG14
RES11
SPD10

Crit 4% · Dodge 3% · Accuracy 90%

Inflicts: StunnedStunned

Abilities

Frostball

Frostball

Targets all-enemies · 4-turn cooldown

Blasts all enemies for magic damage and may stun them.

  • damage, power 10 + 0.9×magic
  • status, applies Stunned (stun, 1t)

Glacius, the Frozen Wyrm

Boss

Act boss · Melee reach · 72 XP · 40 gold

HP1548
ATK27
DEF15
MAG20
RES16
SPD10

Crit 4% · Dodge 3% · Accuracy 90%

Inflicts: StunnedStunned RegenerationRegeneration

Abilities

Frostball

Frostball

Targets all-enemies · 4-turn cooldown

Blasts all enemies for magic damage and may stun them.

  • damage, power 10 + 0.9×magic
  • status, applies Stunned (stun, 1t)
Arcane Bolt

Arcane Bolt

Targets enemy · Every turn

A reliable single-target magic missile.

  • damage, power 6 + 1.1×magic
Rejuvenation

Rejuvenation

Targets all-allies · 4-turn cooldown

Heals the whole party a little now and grants regen.

  • heal, power 8 + 0.4×magic
  • buff, applies Regeneration (hot, 3t)