Mage
You are the frailest hero in the roster, so one missed nova or meteor can crash your health from full to nearly dead in a single floor.
Inflicts:
Stunned
Burning
Poisoned
Legacy
Vaelgor, the Traitor Flame (Demon)
Vaelgor ruled the deep places until the dungeon devoured his own dominion, so he climbed toward the light and offered the mortal realms a pact of fire. The champions never trusted him, and he still burned deeper into the dark than any of them. Reborn in his legacy, you will wield the enemy of your enemy, and be feared as he was.
Fragments
The Dominion Eaten
Vaelgor ruled halls of black glass and quiet fire long before any dungeon existed to swallow them, and he remembers the exact night the floor began sinking, slow as a held breath, while his own subjects kept sleeping under a ceiling that was already someone else's mouth.
Defeat the first boss of the descent to unlock this.
A Pact of Fire
He offered the mortal champions his fire freely, and every one of them took it and thanked him with a blade kept ready at his back. He never blamed them for it. A demon offering help to men who had buried demons in their scripture for a thousand years was always going to be trusted last and used first.
Reach floor 30 to unlock this.
Past the Ice
He went deeper than any of the other five, past the Undead Halls, past a frozen world that was not even his enemies' to begin with, chasing a theory he never spoke aloud, that whatever was eating everything below him was not a monster waiting at the bottom, but something already wrapped around all of it.
Be reborn to unlock this.
What Waits at the Depths
At the Molten Depths he finally saw it plainly, the fire god chained there did not guard a door to something worse. It was standing inside the thing itself, the way a coal sits inside a flame. Vaelgor understood, in that instant, that there had never been a floor left to reach. Only deeper rooms in the same throat.
Reach the heart of the dungeon to unlock this.
Base Stats & Growth
| Stat | Base (Lv1) | Growth |
|---|---|---|
| HP | 160 | +14/level |
| Attack | 6 | +0.5/level |
| Defense | 9 | +0.9/level |
| Magic | 24 | +4.6/level |
| Resistance | 13 | +1.8/level |
| Speed | 12 | +0.4/level |
| Crit Chance | 10% | — |
| Crit Damage | 1.6x | — |
| Dodge | 6% | — |
| Accuracy | 95% | — |
| Lifesteal | 0% | — |
| Attack Speed | 1x | — |
| Ignore Defense | 0% | — |
| Ignore Resistance | 0% | — |
Abilities (priority order)
Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.

Frostball
Magic damage to all foes; may stun.
- damage, power 10 + 0.9×magic
- status, applies Stunned (stun, 1 turn), 35% chance

Meteor
Heavy magic splash that ignites foes.
- damage, power 26 + 2.35×magic
- status, applies Burning (dot, 2 turns)

Poisonball
Magic bolt that poisons the target.
- damage, power 34 + 4.7×magic
- status, applies Poisoned (dot, 3 turns)
Talent Tree (46 nodes)
Every class has its own 46-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.
Row Group 1
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Arcane Wellspring | A deeper reserve of essence cushions each blow that reaches you. Maximum HP increases. | +13% max HP | 1 | row 1, col -1.5 | None |
| Ley Attunement | You draw more freely on the leylines feeding your spells. Magic power increases. | +10% magic | 1 | row 1, col -0.75 | None |
| Overchannel | You push more raw essence through the circuit than is strictly safe. Magic power increases. | +8% magic | 1 | row 1, col 0.75 | None |
| Warding Sigil | A standing ward turns aside harm before it lands. Defense and resistance increase. | +13% defense & resistance | 1 | row 1, col 1.5 | None |
| Focused Spellcraft | Years of drilling the same incantation sharpen every cast. Grants a boost to magic power. | +8% magic | 1 | row 1, col 2.25 | None |
| Runeglass Focus | A lens of enchanted glass hangs at the caster's brow, bending stray mana into the next spell. Grants a boost to magic power. | +2% magic | 1 | row 2, col -1.5 | Arcane Wellspring |
| Unraveling Glance | You read the fraying edges of a wounded foe's essence, and that same insight sharpens every cast that follows. Magic power increases. | +2% magic | 1 | row 2, col -0.75 | Ley Attunement |
| Ember Between Casts | Even your plain strikes now carry a spark of the arcane. Basic attack damage increases. | +1% Basic Attack damage | 1 | row 2, col 0.75 | Overchannel |
| Woven Ley Line | A thread of raw ley energy is spun into the caster's own reserves. Grants a boost to magic power. | +2% magic | 1 | row 2, col 1.5 | Warding Sigil |
| Rival's Grimoire | A fallen rival's spellbook, its secrets bled dry and bound into new power. Grants a boost to magic power. | +2% magic | 1 | row 2, col 2.25 | Focused Spellcraft |
Swipe to see the full table →
Row Group 2
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Meteoric Focus | Your Meteor falls with heavier ruin, cratering deeper on impact. Meteor damage increases. | +32% Meteor damage | 1 | row 3, col -1.5 | Runeglass Focus |
| Frozen Core | The core of your Frostball hardens to something colder and crueler. Frostball damage increases. | +32% Frostball damage | 1 | row 3, col -0.75 | Unraveling Glance |
| Sigil of the Deep Reserve | An etched sigil draws on the caster's essence pool to reinforce the body. Grants a boost to maximum HP. | +2% max HP | 1 | row 3, col 0.75 | Ember Between Casts |
| Fracture Weave | Spellwork threaded with hairline cracks releases extra force on impact. Grants a boost to magic power. | +10% magic | 1 | row 3, col 1.5 | Woven Ley Line |
| Cinder Reserve | Spent embers are gathered and burned again rather than wasted. Grants a boost to magic power. | +2% magic | 1 | row 4, col -2.25 | Meteoric Focus |
| Rime-Touched Hand | Frost clings to the fingertips, lending an edge to every spell cast. Grants a boost to magic power. | +2% magic | 1 | row 4, col -0.75 | Frozen Core, Meteoric Focus |
| Warded Skin | The sigil sinks into your skin rather than floating before it. Maximum HP increases. | +2% max HP | 1 | row 4, col 0.38 | Sigil of the Deep Reserve |
| Unraveled Ward | A worn ward is stripped down and its essence redirected into offense. Grants a boost to magic power. | +2% magic | 1 | row 4, col 1.12 | Fracture Weave |
| Venom's Edge | Your Poisonball curdles with a keener venom before it strikes. Poisonball damage increases. | +3% Poisonball damage | 1 | row 4, col 2.25 | Fracture Weave |
Swipe to see the full table →
Row Group 3
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Wither Rune | A wasting rune clings to the wounded, feeding on their failing essence. Bonus damage against foes below 30% HP. | +9% dmg vs foes below 30% HP | 1 | row 5, col -2.55 | Cinder Reserve |
| Cascading Flame | Molten fragments scatter from the impact and catch anew. Meteor damage increases. | +3% Meteor damage | 1 | row 5, col -1.82 | Cinder Reserve |
| Marrow-Deep Mana | Mana is bound so deeply into the body that it swells the caster's own vitality. Grants a boost to maximum HP. | +3% max HP | 1 | row 5, col -1.08 | Rime-Touched Hand |
| Banked Embers | A last coal is kept smoldering close to the heart, warding off death's chill. Grants a boost to maximum HP. | +3% max HP | 1 | row 5, col -0.35 | Rime-Touched Hand |
| Bound Ward | A ward bound tightly to your own skin is hard to unravel. Defense and resistance increase. | +4% defense & resistance | 1 | row 5, col 0.39 | Warded Skin |
| Ember-Bound Soul | A spark of the caster's own soul is fused with their flesh, thickening it against harm. Grants a boost to maximum HP. | +3% max HP | 1 | row 5, col 1.12 | Unraveled Ward |
| Arcane Vitality | Raw arcane current is turned inward, hardening blood and bone alike. Grants a boost to maximum HP. | +3% max HP | 1 | row 5, col 1.86 | Venom's Edge |
| Creeping Blight | The venom spreads further than it has any right to. Poisonball damage increases. | +3% Poisonball damage | 1 | row 5, col 2.59 | Venom's Edge |
| Arcane Execution Keystone | Weave a killing rune around the wounded and let it close. Bonus damage against foes below 30% HP. | +90% dmg vs foes below 30% HP | 1 | row 6, col -1.6 | Wither Rune |
| Mana Reaver Keystone | Siphon a deep current of stolen essence back as vitality with every spell. Heal for a portion of the damage you deal. | Heal 30% of damage dealt | 1 | row 6, col -0.13 | Marrow-Deep Mana |
| Precision Weave Keystone | Every syllable is measured to strike the one vulnerable seam in a foe's ward. Increases critical hit chance. | +46% crit chance | 1 | row 6, col 0.6 | Banked Embers |
| Warded Reprisal Keystone | Every blow that lands feeds a standing ward, which lashes back at the attacker. Reflects a portion of damage taken back to the attacker. | Reflect 72% of damage taken | 1 | row 6, col 1.41 | Ember-Bound Soul |
| Spellward Barrier Keystone | A standing ward holds firm against every blow, hardening body as well as spirit. Defense and resistance increase. | +12% defense & resistance | 1 | row 6, col 2.25 | Arcane Vitality |
| Beyond the Killing Rune | The rune that finishes a foe leaves a residue of raw power in the air behind it. Magic power increases. | +2% magic | 1 | row 7, col -0.75 | Arcane Execution |
| Ward Against Rot | A binding rune keeps decay and injury from taking deeper root. Grants a boost to maximum HP. | +3% max HP | 1 | row 7, col 0.75 | Mana Reaver |
| Unbroken Reserve | A store of essence kept just out of reach of any blow, always ready to sustain. Grants a boost to maximum HP. | +3% max HP | 1 | row 7, col 2.25 | Spellward Barrier |
| Quickened Mind | Raw magic bleeds into the nerves as much as the spell. Converts a portion of magic power into speed. | Converts 1% of magic power into speed | 1 | row 8, col -1.5 | Beyond the Killing Rune |
| Font of Unmaking | The second life burns hotter than the first. Greatly increases magic power. | +12% magic | 1 | row 8, col -0.73 | Beyond the Killing Rune |
| Arcane Apotheosis Keystone | Magic no longer obeys the laws it once did. Critical spells detonate with far greater force. | +50% crit damage | 1 | row 8, col 0.01 | Ward Against Rot |
| Mind Past Flesh | A mind unbound from the body finds every seam. Increases critical chance. | +8% crit chance | 1 | row 8, col 0.75 | Ward Against Rot |
| Ashen Ward | Ash remembers the shape of the fire that made it. Increases max HP. | +10% max HP | 1 | row 8, col 1.5 | Unbroken Reserve |
| Overclocked Casting | A mind racing this fast pours its own speed straight back into the spell. Converts a portion of speed into magic power. | Converts 120% of speed into magic power | 1 | row 8, col 2.25 | Unbroken Reserve |
| Piercing Insight | She reads the seam in every ward before she casts. Critical chance increased. | +1% crit chance | 1 | row 9, col -2.25 | Quickened Mind |
| Tempo Weaver | Every spell she weaves quickens the rhythm of the next. Casting a spell pulls her next action in sooner. | Casting a spell pulls your next action in sooner | 1 | row 9, col -1.46 | Quickened Mind |
| Dazzling Arcana | Every bolt bursts into searing afterlight. Basic attacks have a chance to blind the target. | 12% chance on hit to Blind the target | 1 | row 9, col -0.73 | Quickened Mind |
| Deepened Reservoir | The well beneath her craft runs deeper than it looks. Magic power increased. | +3% magic | 1 | row 9, col 1.5 | Overclocked Casting |
| Arcane Momentum | Each kill quickens her casting further still, momentum building with every foe that falls. | +3% attack speed per kill, stacking | 1 | row 9, col 2.25 | Overclocked Casting |
Swipe to see the full table →