Items
358 items exist across every rarity tier, from common gear to the rare apex relics.
The ordinary rarity ladder used for upgrading gear (common → uncommon → rare → epic → legendary) tops out at legendary, and so does the shop's regular stock. Mythic and Divine items drop from boss and guardian kills: mythic from floor 50, on Nightmare and Infernal only; divine from floor 90, but only on Infernal. Mythic and Divine each also have one forged path through the Cube: Mythic Ascension (once Nightmare is unlocked) mints a mythic relic from a stake of legendaries, and Divine Ascension (once Infernal is unlocked) mints a divine relic from a stake of mythics (see The Forge). Cursed "blood pact" relics work differently: they can drop from any enemy on floor 80+ (not just bosses), but only very rarely. On Infernal the rule flips: cursed drops only from boss and guardian kills from floor 50, at 1.5% per kill. Also, only one cursed relic can be equipped at a time, so a blood-pact build is a single deliberate pick, not a stack. Cursed has no forged path at all, and no apex relic can be produced by ordinary fusion. Outside the dungeon, all three apex tiers can be summoned in the Summoning hall, and a diamond-paid shop restock deep in the descent can, rarely, stock a single mythic (see The Forge).