Berserker
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You heal yourself just by swinging, so the longer you fight the longer you last. There is nothing to aim and nothing to time. Wade in and keep cleaving.
Inflicts:
Frenzied
Bloodlust
Blood Price
Legacy
Brakkar, a Maré Vermelha (Half Elf)
Meio elfo e bem vindo em lugar nenhum, ele foi expulso tanto da floresta de sua mãe quanto da cidade de seu pai antes de crescer, e a masmorra foi a única porta que nunca se fechou em sua cara. Lutou com uma fúria que os campeões antes dele chamavam de maldição, cortando caminho por doze andares até que a horda o enterrasse sob seus próprios mortos. Renascido em seu legado, você carregará uma fome que só sangue derramado pode acalmar.
Fragmentos
Expulso Duas Vezes
A floresta de sua mãe o expulsou primeiro, por ser barulhento demais e humano demais, e a cidade de seu pai terminou o serviço um ano depois, por ser selvagem demais e elfo demais. Brakkar nunca discutiu nenhuma das duas vezes. Ele aprendera cedo que ser metade de duas coisas significava pertencer por completo a nenhuma, e parou de esperar outra coisa.
Derrote o primeiro chefe da descida para desbloquear isto.
A Porta que Nunca se Fechou
Todo portão em toda cidade que ele tentou acabou se fechando contra ele, de um jeito ou de outro, até que a masmorra se abriu cem andares abaixo e simplesmente ficou aberta, indiferente ao que ele era. Brakkar atravessou aquela porta como um homem atravessa a única porta que lhe resta, sem decidir se sentir grato por isso.
Chegue ao andar 30 para desbloquear isto.
Uma Fúria Chamada Maldição
Os campeões que lutavam ao lado dele chamavam de maldição aquilo que o dominava em batalha, e depois disso paravam de convidar Brakkar para suas fogueiras. Ele nunca os corrigiu, porque não tinha certeza de que estivessem errados, e porque uma fúria que o tornava útil ainda era, no fim das contas, melhor que o silêncio de duas cidades que nunca haviam querido nada dele.
Renasça para desbloquear isto.
Sepultado Sob a Horda
No décimo segundo andar a horda finalmente ficou densa demais para sua fúria cortar, e o sepultou sob seus próprios mortos, um corpo de cada vez, como uma onda sepulta uma pedra, paciente e sem malícia. Foi, pensou Brakkar em seu último instante lúcido, a primeira porta que realmente se fechou pelos próprios termos, e não pelos dele.
Chegue ao coração da masmorra para desbloquear isto.
Base Stats & Growth
| Stat | Base (Lv1) | Growth |
|---|---|---|
| HP | 700 | +26/level |
| Attack | 48 | +5.2/level |
| Defense | 8 | +1.6/level |
| Magic | 4 | — |
| Resistance | 11 | +1.7/level |
| Speed | 13 | +0.4/level |
| Crit Chance | 5% | — |
| Crit Damage | 2x | — |
| Dodge | 3% | — |
| Accuracy | 93% | — |
| Lifesteal | 15% | — |
| Attack Speed | 1x | — |
| Ignore Defense | 0% | — |
| Ignore Resistance | 0% | — |
Abilities (priority order)
Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.



Frenzy
Surges attack and lifesteal for 3 turns.
- buff, applies Frenzied (buff, 3 turns), scales with ability rank
- buff, applies Bloodlust (buff, 3 turns), scales with ability rank
- status, applies Blood Price (dot, 3 turns), scales with ability rank
Talent Tree (46 nodes)
Every class has its own 46-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.
Row Group 1
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Thick Hide | Scar tissue thickens into a second skin, a red tide's worth of hide over muscle. Maximum HP increases. | +6% max HP | 1 | row 1, col -1.5 | None |
| Scarred Fury | Every old scar leaves you more to spend once the frenzy takes hold. Maximum HP increases. | +8% max HP | 1 | row 1, col 0.38 | None |
| Raw Power | Muscle hardens with every swing thrown in anger. Attack power increases. | +8% attack | 1 | row 1, col 1.12 | None |
| Bloodforged Hide | Brakkar's flesh thickens like tempered iron beneath old wounds. Grants bonus maximum health. | +6% max HP | 1 | row 1, col 1.85 | None |
| Killer Instinct | You catch the scent of blood before the wound even opens. Critical hit chance increases. | +5% crit chance | 1 | row 1, col 2.59 | None |
| Vein of Iron | Every old scar hardens him further against the next blow. Grants bonus maximum health. | +6% max HP | 1 | row 2, col -1.5 | Thick Hide |
| Warpath Vigor | The heat of the fight burns through fatigue, sharpening his attack. | +3% attack | 1 | row 2, col 0.39 | Scarred Fury |
| Feral Swing | Even your plainest swing carries the rage now, blood behind every blow. Basic Attack damage increases. | +1% Basic Attack damage | 1 | row 2, col 1.12 | Raw Power |
| Rawhide Bulk | Every old wound leaves more meat on the bone than it took. Maximum HP increases. | +3% max HP | 1 | row 2, col 1.86 | Bloodforged Hide |
| Frenzied Focus | The scent of blood does not just sharpen the eye, it hardens the swing behind it. Attack power increases. | +4% attack | 1 | row 2, col 2.59 | Killer Instinct |
Swipe to see the full table →
Row Group 2
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Skull Cracker | Your blade finds the skull every time, and the red tide follows. Skullsplitter damage increases. | +45% Skullsplitter damage | 1 | row 3, col -0.98 | Vein of Iron |
| First Cut | The first cut of any fight draws blood back to you as much as from your foe. Heal for a portion of the damage you deal. | Heal 2% of damage dealt | 1 | row 3, col 0.6 | Warpath Vigor |
| Wide Swing | Your cleave arcs wider, dragging more blood with it. Rampage damage increases. | +45% Rampage damage | 1 | row 3, col 1.26 | Feral Swing |
| Thickened Blood | His blood runs slow and heavy, sealing wounds as fast as they open. Grants bonus maximum health. | +5% max HP | 1 | row 3, col 1.92 | Rawhide Bulk |
| Splitting Momentum | Wounded, the downswing only carries more weight behind it. Bonus damage while below 50% HP. | +3% dmg while below 50% HP | 1 | row 4, col -1.5 | Skull Cracker |
| Momentum's Toll | Every wide cleave costs stamina but leaves you tougher for the next one. Maximum HP increases. | +5% max HP | 1 | row 4, col -0.09 | Wide Swing, Skull Cracker |
| Blood for Blood | A shallow cut is enough to steal back strength, healing him for a share of the damage he deals. | Heal 2% of damage dealt | 1 | row 4, col 0.75 | First Cut |
| Unbreakable Frame | Years of brutal combat have forged a body that simply refuses to break. Grants bonus maximum health. | +5% max HP | 1 | row 4, col 1.5 | Thickened Blood |
| Berserker's Momentum | Each swing feeds the next, rage building his attack with every strike. | +8% attack | 1 | row 4, col 2.25 | Thickened Blood |
Swipe to see the full table →
Row Group 3
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Undaunted Fury | Pain only sharpens his focus, turning flinches into fuel for harder blows. Grants bonus attack. | +4% attack | 1 | row 5, col -2.25 | Splitting Momentum |
| Feast of Wounds | He tears into the wounded like a starving thing, healing for a portion of the damage he deals. | Heal 3% of damage dealt | 1 | row 5, col -1.5 | Splitting Momentum |
| Hunger for the Fight | The clash of battle wakes something ravenous in him, honing his attack. | +4% attack | 1 | row 5, col -0.75 | Momentum's Toll |
| Unbroken | Wounded but unbroken, you swing harder with the blood still running. Bonus damage while below 50% HP. | +11% dmg while below 50% HP | 1 | row 5, col -0.06 | Momentum's Toll |
| Blood Boil | Your own blood boils hotter with every wound you deal or take. Attack power increases. | +1% attack | 1 | row 5, col 0.6 | Blood for Blood |
| First Taste | A first taste of blood is never enough, so you drink deeper with every cut. Heal for a portion of the damage you deal. | Heal 3% of damage dealt | 1 | row 5, col 1.26 | Unbreakable Frame |
| Predator's Focus | He reads an enemy's weakness before the first cut lands. Grants bonus attack. | +4% attack | 1 | row 5, col 1.92 | Berserker's Momentum |
| Ravenous Wounds | His rage feeds on every drop spilled, healing him for a share of the damage he deals. | Heal 3% of damage dealt | 1 | row 5, col 2.59 | Berserker's Momentum |
| Wound-Drinker's Pact Keystone | Every wound he opens feeds his own blood back to him, healing him for a share of the damage he deals. | Heal 24% of damage dealt | 1 | row 6, col -2.25 | Undaunted Fury |
| Blood Frenzy Keystone | The sight of blood drives you into a killing frenzy that mends as much as it takes. On kill, heal a portion of max HP and cleanse a debuff. | On kill: heal 12% max HP + cleanse | 1 | row 6, col -1.5 | Hunger for the Fight |
| Death Wish Keystone | Cornered and bleeding, you swing hardest of all, daring the killing blow to come first. Bonus damage while below 50% HP. | +113% dmg while below 50% HP | 1 | row 6, col -0.06 | Unbroken |
| Red Tide Keystone | The Red Tide rises with every cut, and it rises for you as much as against your foe. Heal for a portion of the damage you deal. | Heal 24% of damage dealt | 1 | row 6, col 0.67 | First Taste |
| Trophy Taker's Precision Keystone | Brakkar marks every finishing blow as a trophy claimed, honing his eye for the killing strike. Critical hits deal more damage. | +56% crit damage | 1 | row 6, col 1.5 | Predator's Focus |
| Rage Beyond Reason | Cornered and bleeding, Brakkar's fury only grows, dealing bonus damage while below half health. | +11% dmg while below 50% HP | 1 | row 7, col -1.5 | Blood Frenzy |
| Boiling Over | The blood boils hot enough now to simply grow more of it. Maximum HP increases. | +3% max HP | 1 | row 7, col 0 | Red Tide |
| One More Cut | Even past the kill, your eye keeps hunting the next opening. Critical hit chance increases. | +2% crit chance | 1 | row 7, col 1.5 | Trophy Taker's Precision |
| Blood Never Cools | The blood he came back with runs hot and never cools. Grants lifesteal. | Heal 6% of damage dealt | 1 | row 8, col -2.25 | Rage Beyond Reason |
| Undying Rampage Keystone | Death could not slow him, so nothing can. Attack speed increases significantly. | +19% attack speed | 1 | row 8, col -1.49 | Rage Beyond Reason |
| Blood Feeds Blood | The blood that fills him becomes the blood that swings the axe. Converts a portion of maximum HP into attack power. | Converts 0.4% of max HP into attack | 1 | row 8, col -0.75 | Boiling Over |
| Ruin Incarnate | He returned as the thing that ends fights. Greatly increases critical damage. | +40% crit damage | 1 | row 8, col 0 | Boiling Over |
| Titan's Frame | A frame built to carry more rage than flesh should hold. Increases maximum HP. | +3% max HP | 1 | row 8, col 1.5 | One More Cut |
| Flesh Forgets | Flesh forgets the wounds that killed it. Greatly increases max HP. | +12% max HP | 1 | row 8, col 2.25 | One More Cut |
| Bloodsoaked Vitality | What does not kill him becomes more of him. Maximum health increased. | +3% max HP | 1 | row 9, col -1.71 | Blood Feeds Blood |
| Pain Is Fuel | The more blood he loses, the deeper he drinks from every wound he opens. | Up to +6% lifesteal, deeper the closer you are to death | 1 | row 9, col -0.97 | Blood Feeds Blood |
| Ragged Wounds | His axe tears where other blades cut. Basic attacks have a chance to leave the target bleeding. | 12% chance on hit to inflict Bleeding | 1 | row 9, col 0 | Blood Feeds Blood |
| Killing Momentum | A kill hurls him instantly toward the next, death itself a springboard. | On kill, your next action comes sooner | 1 | row 9, col 1.13 | Titan's Frame |
| Red Thirst | Spilled blood answers to its spiller. Lifesteal increased. | Heal 1% of damage dealt | 1 | row 9, col 1.87 | Titan's Frame |
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