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Berserker

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You heal yourself just by swinging, so the longer you fight the longer you last. There is nothing to aim and nothing to time. Wade in and keep cleaving.

Inflicts: FrenziedFrenzied BloodlustBloodlust Blood PriceBlood Price

Legacy

Brakkar, a Maré Vermelha (Half Elf)

Meio elfo e bem vindo em lugar nenhum, ele foi expulso tanto da floresta de sua mãe quanto da cidade de seu pai antes de crescer, e a masmorra foi a única porta que nunca se fechou em sua cara. Lutou com uma fúria que os campeões antes dele chamavam de maldição, cortando caminho por doze andares até que a horda o enterrasse sob seus próprios mortos. Renascido em seu legado, você carregará uma fome que só sangue derramado pode acalmar.

Fragmentos

Expulso Duas Vezes

A floresta de sua mãe o expulsou primeiro, por ser barulhento demais e humano demais, e a cidade de seu pai terminou o serviço um ano depois, por ser selvagem demais e elfo demais. Brakkar nunca discutiu nenhuma das duas vezes. Ele aprendera cedo que ser metade de duas coisas significava pertencer por completo a nenhuma, e parou de esperar outra coisa.

Derrote o primeiro chefe da descida para desbloquear isto.

A Porta que Nunca se Fechou

Todo portão em toda cidade que ele tentou acabou se fechando contra ele, de um jeito ou de outro, até que a masmorra se abriu cem andares abaixo e simplesmente ficou aberta, indiferente ao que ele era. Brakkar atravessou aquela porta como um homem atravessa a única porta que lhe resta, sem decidir se sentir grato por isso.

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Uma Fúria Chamada Maldição

Os campeões que lutavam ao lado dele chamavam de maldição aquilo que o dominava em batalha, e depois disso paravam de convidar Brakkar para suas fogueiras. Ele nunca os corrigiu, porque não tinha certeza de que estivessem errados, e porque uma fúria que o tornava útil ainda era, no fim das contas, melhor que o silêncio de duas cidades que nunca haviam querido nada dele.

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Sepultado Sob a Horda

No décimo segundo andar a horda finalmente ficou densa demais para sua fúria cortar, e o sepultou sob seus próprios mortos, um corpo de cada vez, como uma onda sepulta uma pedra, paciente e sem malícia. Foi, pensou Brakkar em seu último instante lúcido, a primeira porta que realmente se fechou pelos próprios termos, e não pelos dele.

Chegue ao coração da masmorra para desbloquear isto.

Base Stats & Growth

StatBase (Lv1)Growth
HP700+26/level
Attack48+5.2/level
Defense8+1.6/level
Magic4
Resistance11+1.7/level
Speed13+0.4/level
Crit Chance5%
Crit Damage2x
Dodge3%
Accuracy93%
Lifesteal15%
Attack Speed1x
Ignore Defense0%
Ignore Resistance0%

Abilities (priority order)

Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.

Skullsplitter

Skullsplitter

Targets enemy · 2s cooldown

Brutal overhead blow on one enemy.

  • damage, power 14 + 1.4×attack
Rampage

Rampage

Targets aoe · 2s cooldown · Hits 3

Cleaves the frontmost 3 enemies.

  • damage, power 8 + 0.7×attack
Frenzy

Frenzy

Targets self · 2s cooldown

Surges attack and lifesteal for 3 turns.

  • buff, applies Frenzied (buff, 3 turns), scales with ability rank
  • buff, applies Bloodlust (buff, 3 turns), scales with ability rank
  • status, applies Blood Price (dot, 3 turns), scales with ability rank

Talent Tree (46 nodes)

Every class has its own 46-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.

Row Group 1

NodeDescriptionEffectMax RankPositionRequires
Thick Hide Scar tissue thickens into a second skin, a red tide's worth of hide over muscle. Maximum HP increases. +6% max HP 1 row 1, col -1.5 None
Scarred Fury Every old scar leaves you more to spend once the frenzy takes hold. Maximum HP increases. +8% max HP 1 row 1, col 0.38 None
Raw Power Muscle hardens with every swing thrown in anger. Attack power increases. +8% attack 1 row 1, col 1.12 None
Bloodforged Hide Brakkar's flesh thickens like tempered iron beneath old wounds. Grants bonus maximum health. +6% max HP 1 row 1, col 1.85 None
Killer Instinct You catch the scent of blood before the wound even opens. Critical hit chance increases. +5% crit chance 1 row 1, col 2.59 None
Vein of Iron Every old scar hardens him further against the next blow. Grants bonus maximum health. +6% max HP 1 row 2, col -1.5 Thick Hide
Warpath Vigor The heat of the fight burns through fatigue, sharpening his attack. +3% attack 1 row 2, col 0.39 Scarred Fury
Feral Swing Even your plainest swing carries the rage now, blood behind every blow. Basic Attack damage increases. +1% Basic Attack damage 1 row 2, col 1.12 Raw Power
Rawhide Bulk Every old wound leaves more meat on the bone than it took. Maximum HP increases. +3% max HP 1 row 2, col 1.86 Bloodforged Hide
Frenzied Focus The scent of blood does not just sharpen the eye, it hardens the swing behind it. Attack power increases. +4% attack 1 row 2, col 2.59 Killer Instinct

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Row Group 2

NodeDescriptionEffectMax RankPositionRequires
Skull Cracker Your blade finds the skull every time, and the red tide follows. Skullsplitter damage increases. +45% Skullsplitter damage 1 row 3, col -0.98 Vein of Iron
First Cut The first cut of any fight draws blood back to you as much as from your foe. Heal for a portion of the damage you deal. Heal 2% of damage dealt 1 row 3, col 0.6 Warpath Vigor
Wide Swing Your cleave arcs wider, dragging more blood with it. Rampage damage increases. +45% Rampage damage 1 row 3, col 1.26 Feral Swing
Thickened Blood His blood runs slow and heavy, sealing wounds as fast as they open. Grants bonus maximum health. +5% max HP 1 row 3, col 1.92 Rawhide Bulk
Splitting Momentum Wounded, the downswing only carries more weight behind it. Bonus damage while below 50% HP. +3% dmg while below 50% HP 1 row 4, col -1.5 Skull Cracker
Momentum's Toll Every wide cleave costs stamina but leaves you tougher for the next one. Maximum HP increases. +5% max HP 1 row 4, col -0.09 Wide Swing, Skull Cracker
Blood for Blood A shallow cut is enough to steal back strength, healing him for a share of the damage he deals. Heal 2% of damage dealt 1 row 4, col 0.75 First Cut
Unbreakable Frame Years of brutal combat have forged a body that simply refuses to break. Grants bonus maximum health. +5% max HP 1 row 4, col 1.5 Thickened Blood
Berserker's Momentum Each swing feeds the next, rage building his attack with every strike. +8% attack 1 row 4, col 2.25 Thickened Blood

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Row Group 3

NodeDescriptionEffectMax RankPositionRequires
Undaunted Fury Pain only sharpens his focus, turning flinches into fuel for harder blows. Grants bonus attack. +4% attack 1 row 5, col -2.25 Splitting Momentum
Feast of Wounds He tears into the wounded like a starving thing, healing for a portion of the damage he deals. Heal 3% of damage dealt 1 row 5, col -1.5 Splitting Momentum
Hunger for the Fight The clash of battle wakes something ravenous in him, honing his attack. +4% attack 1 row 5, col -0.75 Momentum's Toll
Unbroken Wounded but unbroken, you swing harder with the blood still running. Bonus damage while below 50% HP. +11% dmg while below 50% HP 1 row 5, col -0.06 Momentum's Toll
Blood Boil Your own blood boils hotter with every wound you deal or take. Attack power increases. +1% attack 1 row 5, col 0.6 Blood for Blood
First Taste A first taste of blood is never enough, so you drink deeper with every cut. Heal for a portion of the damage you deal. Heal 3% of damage dealt 1 row 5, col 1.26 Unbreakable Frame
Predator's Focus He reads an enemy's weakness before the first cut lands. Grants bonus attack. +4% attack 1 row 5, col 1.92 Berserker's Momentum
Ravenous Wounds His rage feeds on every drop spilled, healing him for a share of the damage he deals. Heal 3% of damage dealt 1 row 5, col 2.59 Berserker's Momentum
Wound-Drinker's Pact Keystone Every wound he opens feeds his own blood back to him, healing him for a share of the damage he deals. Heal 24% of damage dealt 1 row 6, col -2.25 Undaunted Fury
Blood Frenzy Keystone The sight of blood drives you into a killing frenzy that mends as much as it takes. On kill, heal a portion of max HP and cleanse a debuff. On kill: heal 12% max HP + cleanse 1 row 6, col -1.5 Hunger for the Fight
Death Wish Keystone Cornered and bleeding, you swing hardest of all, daring the killing blow to come first. Bonus damage while below 50% HP. +113% dmg while below 50% HP 1 row 6, col -0.06 Unbroken
Red Tide Keystone The Red Tide rises with every cut, and it rises for you as much as against your foe. Heal for a portion of the damage you deal. Heal 24% of damage dealt 1 row 6, col 0.67 First Taste
Trophy Taker's Precision Keystone Brakkar marks every finishing blow as a trophy claimed, honing his eye for the killing strike. Critical hits deal more damage. +56% crit damage 1 row 6, col 1.5 Predator's Focus
Rage Beyond Reason Cornered and bleeding, Brakkar's fury only grows, dealing bonus damage while below half health. +11% dmg while below 50% HP 1 row 7, col -1.5 Blood Frenzy
Boiling Over The blood boils hot enough now to simply grow more of it. Maximum HP increases. +3% max HP 1 row 7, col 0 Red Tide
One More Cut Even past the kill, your eye keeps hunting the next opening. Critical hit chance increases. +2% crit chance 1 row 7, col 1.5 Trophy Taker's Precision
Blood Never Cools The blood he came back with runs hot and never cools. Grants lifesteal. Heal 6% of damage dealt 1 row 8, col -2.25 Rage Beyond Reason
Undying Rampage Keystone Death could not slow him, so nothing can. Attack speed increases significantly. +19% attack speed 1 row 8, col -1.49 Rage Beyond Reason
Blood Feeds Blood The blood that fills him becomes the blood that swings the axe. Converts a portion of maximum HP into attack power. Converts 0.4% of max HP into attack 1 row 8, col -0.75 Boiling Over
Ruin Incarnate He returned as the thing that ends fights. Greatly increases critical damage. +40% crit damage 1 row 8, col 0 Boiling Over
Titan's Frame A frame built to carry more rage than flesh should hold. Increases maximum HP. +3% max HP 1 row 8, col 1.5 One More Cut
Flesh Forgets Flesh forgets the wounds that killed it. Greatly increases max HP. +12% max HP 1 row 8, col 2.25 One More Cut
Bloodsoaked Vitality What does not kill him becomes more of him. Maximum health increased. +3% max HP 1 row 9, col -1.71 Blood Feeds Blood
Pain Is Fuel The more blood he loses, the deeper he drinks from every wound he opens. Up to +6% lifesteal, deeper the closer you are to death 1 row 9, col -0.97 Blood Feeds Blood
Ragged Wounds His axe tears where other blades cut. Basic attacks have a chance to leave the target bleeding. 12% chance on hit to inflict Bleeding 1 row 9, col 0 Blood Feeds Blood
Killing Momentum A kill hurls him instantly toward the next, death itself a springboard. On kill, your next action comes sooner 1 row 9, col 1.13 Titan's Frame
Red Thirst Spilled blood answers to its spiller. Lifesteal increased. Heal 1% of damage dealt 1 row 9, col 1.87 Titan's Frame

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