Berserker
Premium Premium hero. Unlock him with a purchase.
You heal yourself just by swinging, so the longer you fight the longer you last. There is nothing to aim and nothing to time. Wade in and keep cleaving.
Inflicts:
Frenzied
Bloodlust
Blood Price
Legacy
Brakkar, la Marea Roja (Half Elf)
Mitad elfo y sin bienvenida en ningún lugar, Brakkar fue expulsado tanto del bosque de su madre como del pueblo de su padre antes de crecer, y la mazmorra fue la única puerta que jamás se cerró ante él. Luchó con una furia que los campeones anteriores llamaban maldición, abriéndose paso por doce pisos antes de que la horda finalmente lo enterrara bajo sus propios muertos. Renacido en su legado, llevarás un hambre que solo la sangre derramada puede aplacar.
Fragmentos
Expulsado Dos Veces
El bosque de su madre lo expulsó primero, llamándolo demasiado ruidoso y demasiado humano, y el pueblo de su padre terminó el trabajo un año después, llamándolo demasiado salvaje y demasiado elfo. Brakkar nunca discutió ninguna de las dos veces. Había aprendido pronto que ser mitad de dos cosas significaba pertenecer del todo a ninguna, y dejó de esperar otra cosa.
Derrota al primer jefe del descenso para desbloquear esto.
La Puerta que Nunca se Cerró
Cada puerta en cada pueblo que probó terminó cerrándose contra él, de una forma u otra, hasta que la mazmorra se abrió cien pisos más abajo y simplemente se quedó abierta, indiferente a lo que él fuera. Brakkar cruzó por ella como cruza un hombre la única puerta que le queda, sin decidir estar agradecido por eso.
Llega al piso 30 para desbloquear esto.
Una Furia Llamada Maldición
Los campeones que luchaban a su lado llamaban maldición a lo que se apoderaba de él en batalla, y dejaban de invitarlo a sus fogatas después. Brakkar nunca los corrigió, porque no estaba del todo seguro de que se equivocaran, y porque una furia que lo hacía útil seguía siendo, en balance, mejor que el silencio de dos pueblos que nunca habían querido nada de él.
Renace para desbloquear esto.
Sepultado Bajo la Horda
En el duodécimo piso la horda finalmente creció más gruesa de lo que su furia podía cortar, y lo sepultó bajo sus propios muertos, un cuerpo a la vez, como una ola sepulta una roca, paciente y sin malicia. Fue, pensó Brakkar en su último instante lúcido, la primera puerta que se cerró de verdad por sus propios términos y no por los de él.
Llega al corazón de la mazmorra para desbloquear esto.
Base Stats & Growth
| Stat | Base (Lv1) | Growth |
|---|---|---|
| HP | 700 | +26/level |
| Attack | 48 | +5.2/level |
| Defense | 8 | +1.6/level |
| Magic | 4 | — |
| Resistance | 11 | +1.7/level |
| Speed | 13 | +0.4/level |
| Crit Chance | 5% | — |
| Crit Damage | 2x | — |
| Dodge | 3% | — |
| Accuracy | 93% | — |
| Lifesteal | 15% | — |
| Attack Speed | 1x | — |
| Ignore Defense | 0% | — |
| Ignore Resistance | 0% | — |
Abilities (priority order)
Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.



Frenzy
Surges attack and lifesteal for 3 turns.
- buff, applies Frenzied (buff, 3 turns), scales with ability rank
- buff, applies Bloodlust (buff, 3 turns), scales with ability rank
- status, applies Blood Price (dot, 3 turns), scales with ability rank
Talent Tree (46 nodes)
Every class has its own 46-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.
Row Group 1
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Thick Hide | Scar tissue thickens into a second skin, a red tide's worth of hide over muscle. Maximum HP increases. | +6% max HP | 1 | row 1, col -1.5 | None |
| Scarred Fury | Every old scar leaves you more to spend once the frenzy takes hold. Maximum HP increases. | +8% max HP | 1 | row 1, col 0.38 | None |
| Raw Power | Muscle hardens with every swing thrown in anger. Attack power increases. | +8% attack | 1 | row 1, col 1.12 | None |
| Bloodforged Hide | Brakkar's flesh thickens like tempered iron beneath old wounds. Grants bonus maximum health. | +6% max HP | 1 | row 1, col 1.85 | None |
| Killer Instinct | You catch the scent of blood before the wound even opens. Critical hit chance increases. | +5% crit chance | 1 | row 1, col 2.59 | None |
| Vein of Iron | Every old scar hardens him further against the next blow. Grants bonus maximum health. | +6% max HP | 1 | row 2, col -1.5 | Thick Hide |
| Warpath Vigor | The heat of the fight burns through fatigue, sharpening his attack. | +3% attack | 1 | row 2, col 0.39 | Scarred Fury |
| Feral Swing | Even your plainest swing carries the rage now, blood behind every blow. Basic Attack damage increases. | +1% Basic Attack damage | 1 | row 2, col 1.12 | Raw Power |
| Rawhide Bulk | Every old wound leaves more meat on the bone than it took. Maximum HP increases. | +3% max HP | 1 | row 2, col 1.86 | Bloodforged Hide |
| Frenzied Focus | The scent of blood does not just sharpen the eye, it hardens the swing behind it. Attack power increases. | +4% attack | 1 | row 2, col 2.59 | Killer Instinct |
Swipe to see the full table →
Row Group 2
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Skull Cracker | Your blade finds the skull every time, and the red tide follows. Skullsplitter damage increases. | +45% Skullsplitter damage | 1 | row 3, col -0.98 | Vein of Iron |
| First Cut | The first cut of any fight draws blood back to you as much as from your foe. Heal for a portion of the damage you deal. | Heal 2% of damage dealt | 1 | row 3, col 0.6 | Warpath Vigor |
| Wide Swing | Your cleave arcs wider, dragging more blood with it. Rampage damage increases. | +45% Rampage damage | 1 | row 3, col 1.26 | Feral Swing |
| Thickened Blood | His blood runs slow and heavy, sealing wounds as fast as they open. Grants bonus maximum health. | +5% max HP | 1 | row 3, col 1.92 | Rawhide Bulk |
| Splitting Momentum | Wounded, the downswing only carries more weight behind it. Bonus damage while below 50% HP. | +3% dmg while below 50% HP | 1 | row 4, col -1.5 | Skull Cracker |
| Momentum's Toll | Every wide cleave costs stamina but leaves you tougher for the next one. Maximum HP increases. | +5% max HP | 1 | row 4, col -0.09 | Wide Swing, Skull Cracker |
| Blood for Blood | A shallow cut is enough to steal back strength, healing him for a share of the damage he deals. | Heal 2% of damage dealt | 1 | row 4, col 0.75 | First Cut |
| Unbreakable Frame | Years of brutal combat have forged a body that simply refuses to break. Grants bonus maximum health. | +5% max HP | 1 | row 4, col 1.5 | Thickened Blood |
| Berserker's Momentum | Each swing feeds the next, rage building his attack with every strike. | +8% attack | 1 | row 4, col 2.25 | Thickened Blood |
Swipe to see the full table →
Row Group 3
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Undaunted Fury | Pain only sharpens his focus, turning flinches into fuel for harder blows. Grants bonus attack. | +4% attack | 1 | row 5, col -2.25 | Splitting Momentum |
| Feast of Wounds | He tears into the wounded like a starving thing, healing for a portion of the damage he deals. | Heal 3% of damage dealt | 1 | row 5, col -1.5 | Splitting Momentum |
| Hunger for the Fight | The clash of battle wakes something ravenous in him, honing his attack. | +4% attack | 1 | row 5, col -0.75 | Momentum's Toll |
| Unbroken | Wounded but unbroken, you swing harder with the blood still running. Bonus damage while below 50% HP. | +11% dmg while below 50% HP | 1 | row 5, col -0.06 | Momentum's Toll |
| Blood Boil | Your own blood boils hotter with every wound you deal or take. Attack power increases. | +1% attack | 1 | row 5, col 0.6 | Blood for Blood |
| First Taste | A first taste of blood is never enough, so you drink deeper with every cut. Heal for a portion of the damage you deal. | Heal 3% of damage dealt | 1 | row 5, col 1.26 | Unbreakable Frame |
| Predator's Focus | He reads an enemy's weakness before the first cut lands. Grants bonus attack. | +4% attack | 1 | row 5, col 1.92 | Berserker's Momentum |
| Ravenous Wounds | His rage feeds on every drop spilled, healing him for a share of the damage he deals. | Heal 3% of damage dealt | 1 | row 5, col 2.59 | Berserker's Momentum |
| Wound-Drinker's Pact Keystone | Every wound he opens feeds his own blood back to him, healing him for a share of the damage he deals. | Heal 24% of damage dealt | 1 | row 6, col -2.25 | Undaunted Fury |
| Blood Frenzy Keystone | The sight of blood drives you into a killing frenzy that mends as much as it takes. On kill, heal a portion of max HP and cleanse a debuff. | On kill: heal 12% max HP + cleanse | 1 | row 6, col -1.5 | Hunger for the Fight |
| Death Wish Keystone | Cornered and bleeding, you swing hardest of all, daring the killing blow to come first. Bonus damage while below 50% HP. | +113% dmg while below 50% HP | 1 | row 6, col -0.06 | Unbroken |
| Red Tide Keystone | The Red Tide rises with every cut, and it rises for you as much as against your foe. Heal for a portion of the damage you deal. | Heal 24% of damage dealt | 1 | row 6, col 0.67 | First Taste |
| Trophy Taker's Precision Keystone | Brakkar marks every finishing blow as a trophy claimed, honing his eye for the killing strike. Critical hits deal more damage. | +56% crit damage | 1 | row 6, col 1.5 | Predator's Focus |
| Rage Beyond Reason | Cornered and bleeding, Brakkar's fury only grows, dealing bonus damage while below half health. | +11% dmg while below 50% HP | 1 | row 7, col -1.5 | Blood Frenzy |
| Boiling Over | The blood boils hot enough now to simply grow more of it. Maximum HP increases. | +3% max HP | 1 | row 7, col 0 | Red Tide |
| One More Cut | Even past the kill, your eye keeps hunting the next opening. Critical hit chance increases. | +2% crit chance | 1 | row 7, col 1.5 | Trophy Taker's Precision |
| Blood Never Cools | The blood he came back with runs hot and never cools. Grants lifesteal. | Heal 6% of damage dealt | 1 | row 8, col -2.25 | Rage Beyond Reason |
| Undying Rampage Keystone | Death could not slow him, so nothing can. Attack speed increases significantly. | +19% attack speed | 1 | row 8, col -1.49 | Rage Beyond Reason |
| Blood Feeds Blood | The blood that fills him becomes the blood that swings the axe. Converts a portion of maximum HP into attack power. | Converts 0.4% of max HP into attack | 1 | row 8, col -0.75 | Boiling Over |
| Ruin Incarnate | He returned as the thing that ends fights. Greatly increases critical damage. | +40% crit damage | 1 | row 8, col 0 | Boiling Over |
| Titan's Frame | A frame built to carry more rage than flesh should hold. Increases maximum HP. | +3% max HP | 1 | row 8, col 1.5 | One More Cut |
| Flesh Forgets | Flesh forgets the wounds that killed it. Greatly increases max HP. | +12% max HP | 1 | row 8, col 2.25 | One More Cut |
| Bloodsoaked Vitality | What does not kill him becomes more of him. Maximum health increased. | +3% max HP | 1 | row 9, col -1.71 | Blood Feeds Blood |
| Pain Is Fuel | The more blood he loses, the deeper he drinks from every wound he opens. | Up to +6% lifesteal, deeper the closer you are to death | 1 | row 9, col -0.97 | Blood Feeds Blood |
| Ragged Wounds | His axe tears where other blades cut. Basic attacks have a chance to leave the target bleeding. | 12% chance on hit to inflict Bleeding | 1 | row 9, col 0 | Blood Feeds Blood |
| Killing Momentum | A kill hurls him instantly toward the next, death itself a springboard. | On kill, your next action comes sooner | 1 | row 9, col 1.13 | Titan's Frame |
| Red Thirst | Spilled blood answers to its spiller. Lifesteal increased. | Heal 1% of damage dealt | 1 | row 9, col 1.87 | Titan's Frame |
Swipe to see the full table →