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Uncommon Items (37)

Arcane Vestments

Arcane Vestments

Uncommon

armor · 780 gold · Lv 1 · Classes: mage, healer

Runework robes woven to steady a caster’s hand under pressure.

Magic+6Resistance+3
Bloodknuckle Wraps

Bloodknuckle Wraps

Uncommon

gloves · 660 gold · Lv 1 · Classes: berserker

Cracked leather wraps that keep a raider's grip steady on a slick haft.

Attack+4HP+8
Bloodrunner Skullcap

Bloodrunner Skullcap

Uncommon

helmet · 660 gold · Lv 1 · Classes: berserker

A crude skullcap worn by a raider who never planned to live long enough to need better.

Attack+4HP+16
Circlet of Focus

Circlet of Focus

Uncommon

helmet · 660 gold · Lv 1 · Classes: mage, healer

Sharpens the mind of spellcasters.

Magic+5

Part of the Arcanist set.

Duelist's Tekko

Duelist's Tekko

Uncommon

gloves · 660 gold · Lv 1 · Classes: samurai

Lacquered hand-guards that let the blade lead a half-beat sooner.

Attack+3Crit+2%Atk Speed+3%
Focus Wraps

Focus Wraps

Uncommon

gloves · 660 gold · Lv 1 · Classes: mage, healer

Runed wrappings that keep a spell from slipping loose mid-cast.

Magic+5
Geta of the Wind

Geta of the Wind

Uncommon

boots · 660 gold · Lv 1 · Classes: samurai

Lacquered geta, light enough to close the distance before the draw is even seen.

Speed+2Dodge+2%Attack+2
Greaves of the Line

Greaves of the Line

Uncommon

boots · 660 gold · Lv 1 · Classes: knight

Plated greaves built to hold ground, not give it.

Defense+4HP+10
Hide Wraps

Hide Wraps

Uncommon

armor · 780 gold · Lv 1 · Classes: berserker

Crudely tanned hide bound tight over the vitals, enough to survive the first blow.

Attack+4Defense+3HP+10
Hunter's Grips

Hunter's Grips

Uncommon

gloves · 660 gold · Lv 1 · Classes: archer

Textured grips that shave a fraction off every draw.

Attack+3Crit+2%Atk Speed+3%
Hunter's Hood

Hunter's Hood

Uncommon

helmet · 660 gold · Lv 1 · Classes: archer

A close-fitted hood that keeps hair from the eye and steadies the draw.

Attack+3Crit+2%Dodge+1%
Iron Helm

Iron Helm

Uncommon

helmet · 660 gold · Lv 1 · Classes: knight

Sturdy helm favoured by front-liners.

Defense+4HP+12

Part of the Vanguard set.

Lacquered Kabuto

Lacquered Kabuto

Uncommon

helmet · 660 gold · Lv 1 · Classes: samurai

A lacquered war-helm crested for speed, not spectacle.

Attack+3Crit+2%Speed+1
Mana Crystal

Mana Crystal

Uncommon

necklace · 600 gold · Lv 1 · Classes: mage, healer

A humming crystal that amplifies magic.

Magic+5

Part of the Arcanist set.

Plate Armor

Plate Armor

Uncommon

armor · 780 gold · Lv 1 · Classes: knight

Heavy plate that turns aside blows.

Defense+6HP+20
Ring of Power

Ring of Power

Uncommon

ring · 600 gold · Lv 1 · Any class

Channels raw strength into every strike, siphoning vigor.

Attack+4Lifesteal+6%
Ranger's Vest

Ranger's Vest

Uncommon

armor · 780 gold · Lv 1 · Classes: archer

A boiled-leather vest, cut close for a clean draw and a clean escape.

Attack+4Dodge+3%
Reinforced Gauntlets

Reinforced Gauntlets

Uncommon

gloves · 660 gold · Lv 1 · Classes: knight

Plated knuckles that turn a punishing swing into a solid trade.

Attack+4Defense+2
Reinforced Gi

Reinforced Gi

Uncommon

armor · 780 gold · Lv 1 · Classes: samurai

A duelist’s gi, quilted with hidden plates over every vital line.

Attack+4Defense+2Crit+2%
Tracker's Boots

Tracker's Boots

Uncommon

boots · 660 gold · Lv 1 · Classes: archer

Silent-soled boots that keep the hunter half a step out of reach.

Speed+2Dodge+3%
Traveler's Compass

Traveler's Compass

Uncommon

necklace · 600 gold · Lv 1 · Any class

A dented brass compass that always finds the safest line through a fight.

Speed+2Dodge+2%HP+8
Traveling Gloves

Traveling Gloves

Uncommon

gloves · 660 gold · Lv 1 · Any class

Well-worn gloves, broken in over a hundred roads.

Attack+3Dodge+2%
Wanderer's Boots

Wanderer's Boots

Uncommon

boots · 660 gold · Lv 1 · Any class

Boots that have carried their owner out of more fights than they carried them into.

Speed+2Dodge+2%HP+6
Warband Treads

Warband Treads

Uncommon

boots · 660 gold · Lv 1 · Classes: berserker

Heavy-soled boots that never slow the charge, no matter the ground.

Speed+2HP+10Attack+2
Warden's Boots

Warden's Boots

Uncommon

boots · 660 gold · Lv 1 · Classes: mage, healer

Warded soles that turn aside a little of every hostile working.

Resistance+3HP+8
Bastion Blade

Bastion Blade

Uncommon

weapon · 900 gold · Lv 1 · Classes: knight

Base damage 12 · physical

A broad, weighty blade forged for holding the line, not chasing kills.

Attack+6Defense+4HP+15
Blessed Scepter

Blessed Scepter

Uncommon

weapon · 900 gold · Lv 1 · Classes: healer

Base damage 7 · magical

Radiant scepter that wards as it heals.

Magic+8Resistance+3
Bloodwood Blade

Bloodwood Blade

Uncommon

weapon · 900 gold · Lv 1 · Classes: berserker

Base damage 11 · physical

A hilt stained permanently red; it never seems to dry.

Attack+9HP+14Lifesteal+3%
Dual Katana

Dual Katana

Uncommon

weapon · 900 gold · Lv 1 · Classes: samurai

Base damage 10 · physical

Matched twin blades for a duelist who strikes twice as fast as they think.

Attack+8Crit+4%
Apprentice's Focus Staff

Apprentice's Focus Staff

Uncommon

weapon · 900 gold · Lv 1 · Classes: mage

Base damage 8 · magical

A tuned focus that steadies a young spellcaster’s aim.

Magic+8Crit+2%
Gorewood Broadsword

Gorewood Broadsword

Uncommon

weapon · 900 gold · Lv 1 · Classes: berserker

Base damage 11 · physical

A rough-hewn broadsword that trades reach for staying power.

Attack+7HP+24Lifesteal+2%
Iaido Blade

Iaido Blade

Uncommon

weapon · 900 gold · Lv 1 · Classes: samurai

Base damage 10 · physical

Drawn once, sheathed once. A discipline built to survive the duel, not just win it.

Attack+6Defense+2Lifesteal+3%
Hunter's Recurve Bow

Hunter's Recurve Bow

Uncommon

weapon · 900 gold · Lv 1 · Classes: archer

Base damage 9 · physical

A well-balanced recurve favoured by seasoned trackers.

Attack+8Crit+4%
Steel Greatsword

Steel Greatsword

Uncommon

weapon · 900 gold · Lv 1 · Classes: knight

Base damage 12 · physical

Heavy two-hander that also guards its wielder.

Attack+8Defense+2Lifesteal+5%

Part of the Vanguard set.

Trailblazer's Bow

Trailblazer's Bow

Uncommon

weapon · 900 gold · Lv 1 · Classes: archer

Base damage 9 · physical

A hunter's bow tuned for the long chase, not the single shot.

Attack+6Lifesteal+4%Dodge+2%
Warden's Staff

Warden's Staff

Uncommon

weapon · 900 gold · Lv 1 · Classes: mage

Base damage 8 · magical

A grounded staff that trades raw fire for a mind that will not break.

Magic+6Resistance+3HP+10
Zealot's Rod

Zealot's Rod

Uncommon

weapon · 900 gold · Lv 1 · Classes: healer

Base damage 7 · magical

A militant cleric's rod. Mercy for allies, judgment for everything else.

Magic+9Crit+3%