Uncommon Items (37)
Arcane Vestments
UncommonRunework robes woven to steady a caster’s hand under pressure.
Bloodknuckle Wraps
UncommonCracked leather wraps that keep a raider's grip steady on a slick haft.
Bloodrunner Skullcap
UncommonA crude skullcap worn by a raider who never planned to live long enough to need better.
Duelist's Tekko
UncommonLacquered hand-guards that let the blade lead a half-beat sooner.
Focus Wraps
UncommonRuned wrappings that keep a spell from slipping loose mid-cast.
Geta of the Wind
UncommonLacquered geta, light enough to close the distance before the draw is even seen.
Greaves of the Line
UncommonPlated greaves built to hold ground, not give it.
Hide Wraps
UncommonCrudely tanned hide bound tight over the vitals, enough to survive the first blow.
Hunter's Grips
UncommonTextured grips that shave a fraction off every draw.
Hunter's Hood
UncommonA close-fitted hood that keeps hair from the eye and steadies the draw.
Lacquered Kabuto
UncommonA lacquered war-helm crested for speed, not spectacle.
Plate Armor
UncommonHeavy plate that turns aside blows.
Ring of Power
UncommonChannels raw strength into every strike, siphoning vigor.
Ranger's Vest
UncommonA boiled-leather vest, cut close for a clean draw and a clean escape.
Reinforced Gauntlets
UncommonPlated knuckles that turn a punishing swing into a solid trade.
Reinforced Gi
UncommonA duelist’s gi, quilted with hidden plates over every vital line.
Tracker's Boots
UncommonSilent-soled boots that keep the hunter half a step out of reach.
Traveler's Compass
UncommonA dented brass compass that always finds the safest line through a fight.
Traveling Gloves
UncommonWell-worn gloves, broken in over a hundred roads.
Wanderer's Boots
UncommonBoots that have carried their owner out of more fights than they carried them into.
Warband Treads
UncommonHeavy-soled boots that never slow the charge, no matter the ground.
Warden's Boots
UncommonWarded soles that turn aside a little of every hostile working.
Bastion Blade
UncommonBase damage 12 · physical
A broad, weighty blade forged for holding the line, not chasing kills.
Blessed Scepter
UncommonBase damage 7 · magical
Radiant scepter that wards as it heals.
Bloodwood Blade
UncommonBase damage 11 · physical
A hilt stained permanently red; it never seems to dry.
Dual Katana
UncommonBase damage 10 · physical
Matched twin blades for a duelist who strikes twice as fast as they think.
Apprentice's Focus Staff
UncommonBase damage 8 · magical
A tuned focus that steadies a young spellcaster’s aim.
Gorewood Broadsword
UncommonBase damage 11 · physical
A rough-hewn broadsword that trades reach for staying power.
Iaido Blade
UncommonBase damage 10 · physical
Drawn once, sheathed once. A discipline built to survive the duel, not just win it.
Hunter's Recurve Bow
UncommonBase damage 9 · physical
A well-balanced recurve favoured by seasoned trackers.
Steel Greatsword
UncommonBase damage 12 · physical
Heavy two-hander that also guards its wielder.
Part of the Vanguard set.
Trailblazer's Bow
UncommonBase damage 9 · physical
A hunter's bow tuned for the long chase, not the single shot.
Warden's Staff
UncommonBase damage 8 · magical
A grounded staff that trades raw fire for a mind that will not break.
Zealot's Rod
UncommonBase damage 7 · magical
A militant cleric's rod. Mercy for allies, judgment for everything else.