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Uncommon Items (42)

Acolyte's Habit

Acolyte's Habit

Uncommon

armor · 780 gold · Lv 1 · Classes: healer

Plain cloth that has knelt in more blood than any armour on this floor.

Magic+5Resistance+4HP+14Defense+4Dodge+2.5%
Acolyte's Hood

Acolyte's Hood

Uncommon

helmet · 660 gold · Lv 1 · Classes: healer

Undyed wool, worn thin at the brow from a habit of bowing.

Magic+4Resistance+2HP+9Defense+3
Acolyte's Slippers

Acolyte's Slippers

Uncommon

boots · 660 gold · Lv 1 · Classes: healer

Soft-soled, for crossing a ward without waking anyone who finally slept.

Resistance+3HP+10Speed+3Dodge+1.5%
Acolyte's Wraps

Acolyte's Wraps

Uncommon

gloves · 660 gold · Lv 1 · Classes: healer

Bound tight so the hands stay steady through the part that matters.

Magic+4Resistance+2HP+6
Arcane Vestments

Arcane Vestments

Uncommon

armor · 780 gold · Lv 1 · Classes: mage, healer

Runework robes woven to steady a caster’s hand under pressure.

Magic+6Resistance+4Defense+4Dodge+2.5%
Bloodknuckle Wraps

Bloodknuckle Wraps

Uncommon

gloves · 660 gold · Lv 1 · Classes: berserker

Cracked leather wraps that keep a raider's grip steady on a slick haft.

Attack+4HP+8Dodge+1.5%
Bloodrunner Skullcap

Bloodrunner Skullcap

Uncommon

helmet · 660 gold · Lv 1 · Classes: berserker

A crude skullcap worn by a raider who never planned to live long enough to need better.

Attack+4HP+16Defense+3
Circlet of Focus

Circlet of Focus

Uncommon

helmet · 660 gold · Lv 1 · Classes: mage, healer

Vaelgor's own dominion was the first world she ate, and the pact of fire he struck afterward earned him nothing but the other champions' distrust.

Magic+5HP+9Defense+3

Part of the Arcanist set.

Duelist's Tekko

Duelist's Tekko

Uncommon

gloves · 660 gold · Lv 1 · Classes: samurai

Lacquered hand-guards that let the blade lead a half-beat sooner.

Attack+3Crit+2%Atk Speed+3%Dodge+1.5%
Focus Band

Focus Band

Uncommon

ring · 600 gold · Lv 1 · Classes: mage, healer

A plain band that keeps a wandering mind on the incantation.

Magic+4Crit+2.5%Dodge+1.5%
Focus Wraps

Focus Wraps

Uncommon

gloves · 660 gold · Lv 1 · Classes: mage, healer

Runed wrappings that keep a spell from slipping loose mid-cast.

Magic+5HP+6
Geta of the Wind

Geta of the Wind

Uncommon

boots · 660 gold · Lv 1 · Classes: samurai

Lacquered geta, light enough to close the distance before the draw is even seen.

Speed+3Dodge+2%Attack+2
Greaves of the Line

Greaves of the Line

Uncommon

boots · 660 gold · Lv 1 · Classes: knight

Plated greaves built to hold ground, not give it.

Defense+4HP+10Speed+3Dodge+1.5%
Hide Wraps

Hide Wraps

Uncommon

armor · 780 gold · Lv 1 · Classes: berserker

Crudely tanned hide bound tight over the vitals, enough to survive the first blow.

Attack+4Defense+4HP+10Dodge+2.5%
Hunter's Grips

Hunter's Grips

Uncommon

gloves · 660 gold · Lv 1 · Classes: archer

Textured grips that shave a fraction off every draw.

Attack+3Crit+2%Atk Speed+3%Dodge+1.5%
Hunter's Hood

Hunter's Hood

Uncommon

helmet · 660 gold · Lv 1 · Classes: archer

A close-fitted hood that keeps hair from the eye and steadies the draw.

Attack+3Crit+2%Dodge+1%HP+9Defense+3
Iron Helm

Iron Helm

Uncommon

helmet · 660 gold · Lv 1 · Classes: knight

He held this gate three days alone before the horde finally reached the ninth floor, and did not let him hold it a fourth.

Defense+4HP+12

Part of the Vanguard set.

Lacquered Kabuto

Lacquered Kabuto

Uncommon

helmet · 660 gold · Lv 1 · Classes: samurai

A lacquered war-helm crested for speed, not spectacle.

Attack+3Crit+2%Speed+1HP+9Defense+3
Mana Crystal

Mana Crystal

Uncommon

necklace · 600 gold · Lv 1 · Classes: mage, healer

He went deeper than any of the other five champions ever dared, past the ice, chasing an answer he came to wish he had never found.

Magic+7HP+9Resistance+3

Part of the Arcanist set.

Plate Armor

Plate Armor

Uncommon

armor · 780 gold · Lv 1 · Classes: knight

The griffin etched into this plate was the mark of a king who no longer has a kingdom, only a gate and a soldier who stayed.

Defense+6HP+20Dodge+2.5%

Part of the Vanguard set.

Ring of Power

Ring of Power

Uncommon

ring · 600 gold · Lv 1 · Classes: knight, archer, samurai, berserker

Channels raw strength into every strike, siphoning vigor.

Attack+3Lifesteal+3%Crit+2.5%Dodge+1.5%
Ranger's Vest

Ranger's Vest

Uncommon

armor · 780 gold · Lv 1 · Classes: archer

A boiled-leather vest, cut close for a clean draw and a clean escape.

Attack+4Dodge+3%Defense+4
Reinforced Gauntlets

Reinforced Gauntlets

Uncommon

gloves · 660 gold · Lv 1 · Classes: knight

Plated knuckles that turn a punishing swing into a solid trade.

Attack+4Defense+2Dodge+1.5%
Reinforced Gi

Reinforced Gi

Uncommon

armor · 780 gold · Lv 1 · Classes: samurai

A duelist’s gi, quilted with hidden plates over every vital line.

Attack+4Defense+4Crit+2%Dodge+2.5%
Tracker's Boots

Tracker's Boots

Uncommon

boots · 660 gold · Lv 1 · Classes: archer

Silent-soled boots that keep the hunter half a step out of reach.

Speed+3Dodge+3%
Traveler's Compass

Traveler's Compass

Uncommon

necklace · 600 gold · Lv 1 · Any class

A dented brass compass that always finds the safest line through a fight.

Speed+2Dodge+2%HP+9Resistance+3
Traveling Gloves

Traveling Gloves

Uncommon

gloves · 660 gold · Lv 1 · Classes: knight, archer, samurai, berserker

Well-worn gloves, broken in over a hundred roads.

Attack+3Dodge+2%
Wanderer's Boots

Wanderer's Boots

Uncommon

boots · 660 gold · Lv 1 · Any class

Boots that have carried their owner out of more fights than they carried them into.

Speed+3Dodge+2%HP+8Resistance+3
Warband Treads

Warband Treads

Uncommon

boots · 660 gold · Lv 1 · Classes: berserker

Heavy-soled boots that never slow the charge, no matter the ground.

Speed+3HP+10Attack+2Dodge+1.5%
Warden's Boots

Warden's Boots

Uncommon

boots · 660 gold · Lv 1 · Classes: mage, healer

Warded soles that turn aside a little of every hostile working.

Resistance+4HP+9Speed+3Dodge+1.5%
Bastion Blade

Bastion Blade

Uncommon

weapon · 900 gold · Lv 1 · Classes: knight

Base damage 12 · physical

A broad, weighty blade forged for holding the line, not chasing kills.

Attack+6Defense+4HP+15
Blessed Scepter

Blessed Scepter

Uncommon

weapon · 900 gold · Lv 1 · Classes: healer

Base damage 7 · magical

Radiant scepter that wards as it heals.

Magic+8Resistance+3HP+11
Bloodwood Blade

Bloodwood Blade

Uncommon

weapon · 900 gold · Lv 1 · Classes: berserker

Base damage 11 · physical

A hilt stained permanently red; it never seems to dry.

Attack+9HP+14Lifesteal+3%
Dual Katana

Dual Katana

Uncommon

weapon · 900 gold · Lv 1 · Classes: samurai

Base damage 10 · physical

Matched twin blades for a duelist who strikes twice as fast as they think.

Attack+8Crit+4%
Apprentice's Focus Staff

Apprentice's Focus Staff

Uncommon

weapon · 900 gold · Lv 1 · Classes: mage

Base damage 8 · magical

A tuned focus that steadies a young spellcaster’s aim.

Magic+8Crit+2%
Gorewood Broadsword

Gorewood Broadsword

Uncommon

weapon · 900 gold · Lv 1 · Classes: berserker

Base damage 11 · physical

A rough-hewn broadsword that trades reach for staying power.

Attack+7HP+24Lifesteal+2%
Iaido Blade

Iaido Blade

Uncommon

weapon · 900 gold · Lv 1 · Classes: samurai

Base damage 10 · physical

Drawn once, sheathed once. A discipline built to survive the duel, not just win it.

Attack+6Defense+2Lifesteal+3%Crit+2.5%
Hunter's Recurve Bow

Hunter's Recurve Bow

Uncommon

weapon · 900 gold · Lv 1 · Classes: archer

Base damage 9 · physical

A well-balanced recurve favoured by seasoned trackers.

Attack+8Crit+4%
Steel Greatsword

Steel Greatsword

Uncommon

weapon · 900 gold · Lv 1 · Classes: knight

Base damage 12 · physical

Aldric never knew his own bloodline traced back to the first champion the god ever sent below, the same king who now rules the fallen hundred as their tyrant.

Attack+8Defense+2Lifesteal+5%

Part of the Vanguard set.

Trailblazer's Bow

Trailblazer's Bow

Uncommon

weapon · 900 gold · Lv 1 · Classes: archer

Base damage 9 · physical

A hunter's bow tuned for the long chase, not the single shot.

Attack+6Lifesteal+4%Dodge+2%Crit+3.5%
Warden's Staff

Warden's Staff

Uncommon

weapon · 900 gold · Lv 1 · Classes: mage

Base damage 8 · magical

A grounded staff that trades raw fire for a mind that will not break.

Magic+6Resistance+3HP+10
Zealot's Rod

Zealot's Rod

Uncommon

weapon · 900 gold · Lv 1 · Classes: healer

Base damage 7 · magical

A militant cleric's rod. Mercy for allies, judgment for everything else.

Magic+9Crit+3%HP+11