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Samurai

Your survival leans on crits and on gear lifesteal you have not earned yet, so a rough early run bleeds you out fast.

Inflicts: PoisonedPoisoned

Legacy

Kagetsu, a Lâmina Duas Vezes Sacada (Human)

Exilado do império oriental de Homura, ele cruzou o mar em busca de uma morte digna de seu senhor traído. Cortou caminho por vinte andares em silêncio e sorriu apenas uma vez, no golpe que finalmente o matou. Renascido em seu legado, você viverá no espaço entre uma respiração e a próxima.

Fragmentos

O Senhor Traído

Kagetsu serviu a um senhor de Homura que foi envenenado à própria mesa por homens que o próprio Kagetsu havia treinado, e quando ele entendeu o que havia acontecido, os quatro homens já estavam mortos por sua mão e seu próprio nome já não valia nada no império que ele havia jurado proteger.

Derrote o primeiro chefe da descida para desbloquear isto.

A Travessia do Mar

Ele cruzou o mar até Valdren sem nada além da espada e da dívida, tendo decidido em algum ponto da travessia que uma morte de guerreiro paga a um senhor morto ainda era uma dívida que valia a pena quitar, mesmo num reino que nunca havia ouvido o nome do seu senhor e nunca ouviria.

Chegue ao andar 30 para desbloquear isto.

Vinte Andares de Silêncio

Ele parou de falar em algum ponto perto do quinto andar e nunca mais recomeçou, não por voto, mas porque cada palavra que ele pudesse dizer pertencia a uma vida que já havia terminado em Homura. O silêncio, ele descobriu, cortava mais limpo que qualquer lâmina que carregasse, e não pedia nada em troca.

Renasça para desbloquear isto.

O Sorriso no Golpe

No vigésimo andar um rei oco trouxe sua coroa em um único golpe sobre ele, e Kagetsu sorriu, o único sorriso que qualquer campeão havia visto nele desde Homura, porque o golpe foi limpo, e rápido, e não pediu nada em troca. Foi, finalmente, uma dívida totalmente paga.

Chegue ao coração da masmorra para desbloquear isto.

Base Stats & Growth

StatBase (Lv1)Growth
HP230+17/level
Attack26+4/level
Defense18+1.6/level
Magic4
Resistance13+1.2/level
Speed18+0.5/level
Crit Chance22.1%+0.7%/level
Crit Damage1.7x
Dodge8%
Accuracy95%
Lifesteal0%
Attack Speed1x
Ignore Defense0%
Ignore Resistance0%

Abilities (priority order)

Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.

Dual Strike

Dual Strike

Targets enemy · 2s cooldown

Two swift katana cuts on one enemy.

  • damage, power 8 + 0.8×attack
  • damage, power 8 + 0.8×attack
Iaido

Iaido

Targets enemy · 2s cooldown

High-damage, high-crit draw-cut.

  • damage, power 16 + 1.5×attack
Crescent Slash

Crescent Slash

Targets enemy · 2s cooldown

Sweeping cut that makes one foe bleed.

  • damage, power 8 + 0.8×attack
  • status, applies Poisoned (dot, 3 turns)

Talent Tree (46 nodes)

Every class has its own 46-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.

Row Group 1

NodeDescriptionEffectMax RankPositionRequires
Iron Will Discipline steels flesh against the cuts that would fell a lesser blade. Maximum HP increases. +13% max HP 1 row 1, col -1.87 None
Kata's Edge Ten thousand repetitions sharpen every strike into instinct. Attack power increases. +10% attack 1 row 1, col -1.13 None
Kenjutsu Focus Years of blade drills sharpen every strike. Raises attack. +10% attack 1 row 1, col 0 None
Stillness of Mind In the stillness between heartbeats, there is only the cut. Attack power increases. +8% attack 1 row 1, col 1.5 None
Seven Cuts Among seven cuts, your eye always finds the one that matters. Critical hit chance increases. +4% crit chance 1 row 1, col 2.59 None
Step Between Cuts You are never quite standing where the last cut expected you. Dodge chance increases. +1% dodge chance 1 row 2, col -1.87 Iron Will
First Blood's Toll The first clean cut of any bout is the sweetest, and it feeds you besides. Heal for a portion of damage dealt. Heal 2% of damage dealt 1 row 2, col -1.13 Kata's Edge
Weightless Guard Your guard costs nothing to hold, so every ounce of will goes into the strike. Attack power increases. +1% attack 1 row 2, col 0 Kenjutsu Focus
Between Breaths In the pause before you strike, even a plain cut earns a little more weight. Basic attack damage increases. +1% Basic Attack damage 1 row 2, col 1.5 Stillness of Mind
The Cut After The cut that lands where the last one only grazed strikes far harder. Critical damage increases. +1% crit damage 1 row 2, col 2.59 Seven Cuts

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Row Group 2

NodeDescriptionEffectMax RankPositionRequires
Perfect Draw Your Iaido draw finds the one true angle before the blade even clears the sheath. Iaido damage increases. +32% Iaido damage 1 row 3, col -1.5 Step Between Cuts
Twin Fang Both fangs of Dual Strike bite as one, deeper than either could alone. Dual Strike damage increases. +32% Dual Strike damage 1 row 3, col -0.75 First Blood's Toll
Ronin's Zeal A clean cut is rewarded doubly, and you have made a study of clean cuts. Critical damage increases. +18% crit damage 1 row 3, col 0.75 Weightless Guard
Honed Edge Every blade is sharpened once more before the fight begins. Critical damage increases. +2% crit damage 1 row 3, col 2.25 Between Breaths
Blade Intent The sword moves before the mind decides. Raises attack. +2% attack 1 row 4, col -2.25 Perfect Draw
Twin Focus Two blades demand equal attention, and equal attention finds equal openings. Critical hit chance increases. +2% crit chance 1 row 4, col -0.75 Twin Fang, Perfect Draw
Give Ground to Gain It A ronin does not always meet the blow. Sometimes the wiser answer is simply not to be there. Dodge chance increases. +2% dodge chance 1 row 4, col 0 Ronin's Zeal
Crescent Focus Your Crescent Slash arcs wider and bites deeper with every practiced sweep. Crescent Slash damage increases. +3% Crescent Slash damage 1 row 4, col 1.5 Ronin's Zeal
Weight of Intent The cut arrives before the thought behind it has even finished forming. Attack power increases. +2% attack 1 row 4, col 2.25 Honed Edge

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Row Group 3

NodeDescriptionEffectMax RankPositionRequires
Stormcut Technique Lightning gathers along the edge with each cut. Raises attack. +2% attack 1 row 5, col -2.25 Blade Intent
Silent Intent No warning precedes the killing cut. Increases critical strike damage. +1% crit damage 1 row 5, col -1.5 Blade Intent
Edge of Opportunity A trained eye finds the gap in any guard. Increases critical strike chance. +1% crit chance 1 row 5, col -0.9 Twin Focus
Vital Point Focus The blade seeks joints and arteries, never armor. Increases critical strike chance. +1% crit chance 1 row 5, col -0.3 Twin Focus
Crimson Edge Each wound you open feeds a little strength back into your own blood. Heal for a portion of damage dealt. Heal 3% of damage dealt 1 row 5, col 0.34 Give Ground to Gain It
Sudden Opening The first motion of the draw catches foes unprepared. Increases critical strike chance. +1% crit chance 1 row 5, col 1.16 Crescent Focus
Committed Cut A strike thrown without hesitation lands harder. Increases critical strike damage. +1% crit damage 1 row 5, col 1.76 Crescent Focus
Unblinking Gaze Not a single twitch of a foe's guard escapes your notice. Critical hit chance increases. +1% crit chance 1 row 5, col 2.36 Weight of Intent
The Sanguine Draw Keystone The iaido draw cuts flesh and thirst alike. Heals the samurai for a portion of damage dealt. Heal 19% of damage dealt 1 row 6, col -2.55 Stormcut Technique
Kaishaku's Mercy Keystone Bushido shows no mercy to a beaten foe. Deals bonus damage to enemies fighting on the edge of death. +18% dmg vs foes below 30% HP 1 row 6, col -1.5 Edge of Opportunity
Death Before Dishonor Keystone A ronin fights fiercest at the very brink of death, honor demanding no less. Bonus damage while below half health. +90% dmg while below 50% HP 1 row 6, col -0.75 Vital Point Focus
Bloodletting Keystone Every strike opens a wound that feeds your own vitality in turn. Heal for a portion of damage dealt. Heal 23% of damage dealt 1 row 6, col 0.75 Crimson Edge
Executioner's Draw Keystone A single perfect draw ends what should already be finished. Bonus damage against foes below 30% health. +90% dmg vs foes below 30% HP 1 row 6, col 1.5 Sudden Opening
Keener Edge Every cut is honed keener than the one before it. Increases critical strike damage. +10% crit damage 1 row 6, col 2.25 Unblinking Gaze
An Oath Outlives the Wound A vow kept in the heat of battle leaves you sturdier for having kept it. Maximum HP increases. +3% max HP 1 row 7, col -2.25 Kaishaku's Mercy
Stillness Before the End In the last stretch before defeat, your eye steadies rather than panics. Critical hit chance increases. +2% crit chance 1 row 7, col -0.57 Death Before Dishonor
Only One Cut Needed A perfect draw needs no second chance, so you make certain nothing reaches you first. Dodge chance increases. +2% dodge chance 1 row 7, col 1.5 Executioner's Draw
Fatal Geometry The blade finds the one angle a body cannot survive. Increases critical strike damage. +14% crit damage 1 row 7, col 2.25 Keener Edge
Flowing Tempo The draw and the cut become one unbroken motion. Attack speed increased. +2% attack speed 1 row 8, col -2.25 An Oath Outlives the Wound
Stance Past Dying The stance held through death holds through anything. Greatly increases defense and resistance. +12% defense & resistance 1 row 8, col -1.5 An Oath Outlives the Wound
Blade Beyond Death Keystone Steel remembers what flesh forgets. A fraction of every blow struck against you returns upon the striker. Reflect 20% of damage taken 1 row 8, col -0.75 Stillness Before the End
Cut That Answers Every cut now answers the one that killed him. Greatly increases critical damage. +35% crit damage 1 row 8, col 0 Stillness Before the End
Death in One Breath A single breath drawn, a single cut released, and it is already finished. Increases critical strike damage. +18% crit damage 1 row 8, col 1.5 Fatal Geometry
Ancestral Edge His ancestors sharpen the blade from the other side. Greatly increases attack. +12% attack 1 row 8, col 2.38 Only One Cut Needed
Overwhelm Keystone The blade stops asking whether the cut will land and asks only how deeply. Greatly increases critical damage. +35% crit damage 1 row 9, col 0.69 Death in One Breath
Wounding Edge A cut this clean does not close. Basic attacks have a chance to leave the target bleeding. 10% chance on hit to inflict Bleeding 1 row 9, col 1.42 Death in One Breath
Executioner's Poise Stillness sharpens the finishing stroke. Critical damage increased. +4% crit damage 1 row 9, col 2.25 Death in One Breath

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