Mage
You are the frailest hero in the roster, so one missed nova or meteor can crash your health from full to nearly dead in a single floor.
Inflicts:
Stunned
Burning
Poisoned
Legacy
Vaelgor, la Llama Traidora (Demon)
Vaelgor gobernó los lugares profundos hasta que la mazmorra devoró su propio dominio, así que ascendió hacia la luz y ofreció a los reinos mortales un pacto de fuego. Los campeones nunca confiaron en él, y aun así ardió más hondo en la oscuridad que cualquiera de ellos. Renacido en su legado, empuñarás al enemigo de tu enemigo, y serás temido como él lo fue.
Fragmentos
El Dominio Devorado
Vaelgor gobernó salones de vidrio negro y fuego silencioso mucho antes de que existiera ninguna mazmorra para devorarlos, y recuerda con exactitud la noche en que el suelo empezó a hundirse, lento como una respiración contenida, mientras sus propios súbditos seguían durmiendo bajo un techo que ya era la boca de otro.
Derrota al primer jefe del descenso para desbloquear esto.
Un Pacto de Fuego
Ofreció su fuego libremente a los campeones mortales, y todos ellos lo aceptaron y le agradecieron con una espada siempre lista a su espalda. Nunca se lo reprochó. Un demonio que ofrece ayuda a hombres que llevaban mil años enterrando demonios en sus escrituras siempre iba a ser el último en merecer confianza y el primero en ser usado.
Llega al piso 30 para desbloquear esto.
Más Allá del Hielo
Llegó más lejos que los otros cinco, más allá de los Salones de los Muertos, más allá de un mundo helado que ni siquiera pertenecía a sus enemigos, persiguiendo una teoría que nunca dijo en voz alta, que lo que devoraba todo bajo sus pies no era un monstruo esperando en el fondo, sino algo que ya envolvía todo por completo.
Renace para desbloquear esto.
Lo que Espera en las Profundidades
En las Profundidades Ardientes por fin lo vio con claridad, el dios del fuego encadenado ahí no custodiaba una puerta hacia algo peor. Estaba dentro de la propia cosa, como un carbón dentro de una llama. Vaelgor comprendió, en ese instante, que nunca había quedado un piso más al que llegar. Solo cuartos más profundos en la misma garganta.
Llega al corazón de la mazmorra para desbloquear esto.
Base Stats & Growth
| Stat | Base (Lv1) | Growth |
|---|---|---|
| HP | 160 | +14/level |
| Attack | 6 | +0.5/level |
| Defense | 9 | +0.9/level |
| Magic | 24 | +4.6/level |
| Resistance | 13 | +1.8/level |
| Speed | 12 | +0.4/level |
| Crit Chance | 10% | — |
| Crit Damage | 1.6x | — |
| Dodge | 6% | — |
| Accuracy | 95% | — |
| Lifesteal | 0% | — |
| Attack Speed | 1x | — |
| Ignore Defense | 0% | — |
| Ignore Resistance | 0% | — |
Abilities (priority order)
Abilities are listed in the order the combat engine prioritizes them; a lower-priority ability only fires on turns not claimed by one above it.

Frostball
Magic damage to all foes; may stun.
- damage, power 10 + 0.9×magic
- status, applies Stunned (stun, 1 turn), 35% chance

Meteor
Heavy magic splash that ignites foes.
- damage, power 26 + 2.35×magic
- status, applies Burning (dot, 2 turns)

Poisonball
Magic bolt that poisons the target.
- damage, power 34 + 4.7×magic
- status, applies Poisoned (dot, 3 turns)
Talent Tree (46 nodes)
Every class has its own 46-node talent lattice, unlocked by spending talent points earned on level-up (account-wide cap noted on the mechanics page). Nodes marked Keystone gate a class-defining capstone effect.
Row Group 1
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Arcane Wellspring | A deeper reserve of essence cushions each blow that reaches you. Maximum HP increases. | +13% max HP | 1 | row 1, col -1.5 | None |
| Ley Attunement | You draw more freely on the leylines feeding your spells. Magic power increases. | +10% magic | 1 | row 1, col -0.75 | None |
| Overchannel | You push more raw essence through the circuit than is strictly safe. Magic power increases. | +8% magic | 1 | row 1, col 0.75 | None |
| Warding Sigil | A standing ward turns aside harm before it lands. Defense and resistance increase. | +13% defense & resistance | 1 | row 1, col 1.5 | None |
| Focused Spellcraft | Years of drilling the same incantation sharpen every cast. Grants a boost to magic power. | +8% magic | 1 | row 1, col 2.25 | None |
| Runeglass Focus | A lens of enchanted glass hangs at the caster's brow, bending stray mana into the next spell. Grants a boost to magic power. | +2% magic | 1 | row 2, col -1.5 | Arcane Wellspring |
| Unraveling Glance | You read the fraying edges of a wounded foe's essence, and that same insight sharpens every cast that follows. Magic power increases. | +2% magic | 1 | row 2, col -0.75 | Ley Attunement |
| Ember Between Casts | Even your plain strikes now carry a spark of the arcane. Basic attack damage increases. | +1% Basic Attack damage | 1 | row 2, col 0.75 | Overchannel |
| Woven Ley Line | A thread of raw ley energy is spun into the caster's own reserves. Grants a boost to magic power. | +2% magic | 1 | row 2, col 1.5 | Warding Sigil |
| Rival's Grimoire | A fallen rival's spellbook, its secrets bled dry and bound into new power. Grants a boost to magic power. | +2% magic | 1 | row 2, col 2.25 | Focused Spellcraft |
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Row Group 2
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Meteoric Focus | Your Meteor falls with heavier ruin, cratering deeper on impact. Meteor damage increases. | +32% Meteor damage | 1 | row 3, col -1.5 | Runeglass Focus |
| Frozen Core | The core of your Frostball hardens to something colder and crueler. Frostball damage increases. | +32% Frostball damage | 1 | row 3, col -0.75 | Unraveling Glance |
| Sigil of the Deep Reserve | An etched sigil draws on the caster's essence pool to reinforce the body. Grants a boost to maximum HP. | +2% max HP | 1 | row 3, col 0.75 | Ember Between Casts |
| Fracture Weave | Spellwork threaded with hairline cracks releases extra force on impact. Grants a boost to magic power. | +10% magic | 1 | row 3, col 1.5 | Woven Ley Line |
| Cinder Reserve | Spent embers are gathered and burned again rather than wasted. Grants a boost to magic power. | +2% magic | 1 | row 4, col -2.25 | Meteoric Focus |
| Rime-Touched Hand | Frost clings to the fingertips, lending an edge to every spell cast. Grants a boost to magic power. | +2% magic | 1 | row 4, col -0.75 | Frozen Core, Meteoric Focus |
| Warded Skin | The sigil sinks into your skin rather than floating before it. Maximum HP increases. | +2% max HP | 1 | row 4, col 0.38 | Sigil of the Deep Reserve |
| Unraveled Ward | A worn ward is stripped down and its essence redirected into offense. Grants a boost to magic power. | +2% magic | 1 | row 4, col 1.12 | Fracture Weave |
| Venom's Edge | Your Poisonball curdles with a keener venom before it strikes. Poisonball damage increases. | +3% Poisonball damage | 1 | row 4, col 2.25 | Fracture Weave |
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Row Group 3
| Node | Description | Effect | Max Rank | Position | Requires |
|---|---|---|---|---|---|
| Wither Rune | A wasting rune clings to the wounded, feeding on their failing essence. Bonus damage against foes below 30% HP. | +9% dmg vs foes below 30% HP | 1 | row 5, col -2.55 | Cinder Reserve |
| Cascading Flame | Molten fragments scatter from the impact and catch anew. Meteor damage increases. | +3% Meteor damage | 1 | row 5, col -1.82 | Cinder Reserve |
| Marrow-Deep Mana | Mana is bound so deeply into the body that it swells the caster's own vitality. Grants a boost to maximum HP. | +3% max HP | 1 | row 5, col -1.08 | Rime-Touched Hand |
| Banked Embers | A last coal is kept smoldering close to the heart, warding off death's chill. Grants a boost to maximum HP. | +3% max HP | 1 | row 5, col -0.35 | Rime-Touched Hand |
| Bound Ward | A ward bound tightly to your own skin is hard to unravel. Defense and resistance increase. | +4% defense & resistance | 1 | row 5, col 0.39 | Warded Skin |
| Ember-Bound Soul | A spark of the caster's own soul is fused with their flesh, thickening it against harm. Grants a boost to maximum HP. | +3% max HP | 1 | row 5, col 1.12 | Unraveled Ward |
| Arcane Vitality | Raw arcane current is turned inward, hardening blood and bone alike. Grants a boost to maximum HP. | +3% max HP | 1 | row 5, col 1.86 | Venom's Edge |
| Creeping Blight | The venom spreads further than it has any right to. Poisonball damage increases. | +3% Poisonball damage | 1 | row 5, col 2.59 | Venom's Edge |
| Arcane Execution Keystone | Weave a killing rune around the wounded and let it close. Bonus damage against foes below 30% HP. | +90% dmg vs foes below 30% HP | 1 | row 6, col -1.6 | Wither Rune |
| Mana Reaver Keystone | Siphon a deep current of stolen essence back as vitality with every spell. Heal for a portion of the damage you deal. | Heal 30% of damage dealt | 1 | row 6, col -0.13 | Marrow-Deep Mana |
| Precision Weave Keystone | Every syllable is measured to strike the one vulnerable seam in a foe's ward. Increases critical hit chance. | +46% crit chance | 1 | row 6, col 0.6 | Banked Embers |
| Warded Reprisal Keystone | Every blow that lands feeds a standing ward, which lashes back at the attacker. Reflects a portion of damage taken back to the attacker. | Reflect 72% of damage taken | 1 | row 6, col 1.41 | Ember-Bound Soul |
| Spellward Barrier Keystone | A standing ward holds firm against every blow, hardening body as well as spirit. Defense and resistance increase. | +12% defense & resistance | 1 | row 6, col 2.25 | Arcane Vitality |
| Beyond the Killing Rune | The rune that finishes a foe leaves a residue of raw power in the air behind it. Magic power increases. | +2% magic | 1 | row 7, col -0.75 | Arcane Execution |
| Ward Against Rot | A binding rune keeps decay and injury from taking deeper root. Grants a boost to maximum HP. | +3% max HP | 1 | row 7, col 0.75 | Mana Reaver |
| Unbroken Reserve | A store of essence kept just out of reach of any blow, always ready to sustain. Grants a boost to maximum HP. | +3% max HP | 1 | row 7, col 2.25 | Spellward Barrier |
| Quickened Mind | Raw magic bleeds into the nerves as much as the spell. Converts a portion of magic power into speed. | Converts 1% of magic power into speed | 1 | row 8, col -1.5 | Beyond the Killing Rune |
| Font of Unmaking | The second life burns hotter than the first. Greatly increases magic power. | +12% magic | 1 | row 8, col -0.73 | Beyond the Killing Rune |
| Arcane Apotheosis Keystone | Magic no longer obeys the laws it once did. Critical spells detonate with far greater force. | +50% crit damage | 1 | row 8, col 0.01 | Ward Against Rot |
| Mind Past Flesh | A mind unbound from the body finds every seam. Increases critical chance. | +8% crit chance | 1 | row 8, col 0.75 | Ward Against Rot |
| Ashen Ward | Ash remembers the shape of the fire that made it. Increases max HP. | +10% max HP | 1 | row 8, col 1.5 | Unbroken Reserve |
| Overclocked Casting | A mind racing this fast pours its own speed straight back into the spell. Converts a portion of speed into magic power. | Converts 120% of speed into magic power | 1 | row 8, col 2.25 | Unbroken Reserve |
| Piercing Insight | She reads the seam in every ward before she casts. Critical chance increased. | +1% crit chance | 1 | row 9, col -2.25 | Quickened Mind |
| Tempo Weaver | Every spell she weaves quickens the rhythm of the next. Casting a spell pulls her next action in sooner. | Casting a spell pulls your next action in sooner | 1 | row 9, col -1.46 | Quickened Mind |
| Dazzling Arcana | Every bolt bursts into searing afterlight. Basic attacks have a chance to blind the target. | 12% chance on hit to Blind the target | 1 | row 9, col -0.73 | Quickened Mind |
| Deepened Reservoir | The well beneath her craft runs deeper than it looks. Magic power increased. | +3% magic | 1 | row 9, col 1.5 | Overclocked Casting |
| Arcane Momentum | Each kill quickens her casting further still, momentum building with every foe that falls. | +3% attack speed per kill, stacking | 1 | row 9, col 2.25 | Overclocked Casting |
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