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Rime Sentinel

Guardian

Fought on floor 64, in Act 4: The Frozen Reaches.

Mythic, cursed, and divine relics sit above legendary, the fusion ceiling, and drop only from boss and guardian kills: mythic from floor 50, cursed from floor 80, and divine from floor 90. Here, a mythic relic can drop from its floor 64 kill.

Abilities

Frostball

Frostball

Targets all-enemies · 4-turn cooldown

Blasts all enemies for magic damage and may stun them.

  • damage, power 10 + 0.9×magic
  • status, applies Stunned (stun, 1t)

Statuses It Inflicts

Inflicts: StunnedStunned

How to Prepare

  • You fight Rime Sentinel solo, and there is no rest heal before the encounter, so arrive with real HP in the bank and sustain already flowing: lifesteal earned in the fight itself, plus potions bought with gold beforehand.
  • An escort wave of the biome's regular enemies fights first. Only after they fall does Rime Sentinel step out alone for the closing wave, so keep enough HP and cooldowns in reserve for the real fight.
  • It can stun you, skipping one of your turns outright, so don't fight this one on a razor-thin HP margin.
  • If you wipe, you restart at floor 1, but your permanent upgrades and talents carry over, so a loss here is a setback, not a full reset. Optional Hardcore mode also destroys your equipped gear on a wipe.