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Furnace Warden

Guardian

Fought on floor 64, in Act 4: The Furnace Deep.

Who They Were

Posted at the mouth of a forge that has not gone cold in a thousand years, not out of ceremony but because Vulkar ordered it kept lit against a world that sends nothing down to help and nothing down to finish the job either. It watches the flame more than it watches the door.

Mythic, cursed, and divine relics sit above legendary, the fusion ceiling, and drop only from boss and guardian kills: mythic from floor 50, cursed from floor 80, and divine from floor 90, but only on Infernal. Here, a mythic relic can drop from its floor 64 kill.

Abilities

Fireball

Fireball

Targets aoe · 1s cooldown · Hits 2

Hurls a fireball that splashes magic damage and ignites foes.

  • damage, power 14 + 1.3×magic
  • status, applies Burning (dot, 2 turns)

Statuses It Inflicts

Inflicts: BurningBurning

How to Prepare

  • You fight Furnace Warden solo, and there is no rest heal before the encounter, so arrive with real HP in the bank and sustain already flowing: lifesteal earned in the fight itself, plus potions bought with gold beforehand.
  • An escort wave of the biome's regular enemies fights first. Only after they fall does Furnace Warden step out alone for the closing wave, so keep enough HP and cooldowns in reserve for the real fight.
  • It can inflict Burning, damage that keeps ticking after the hit lands, so don't count only your burst; a dragged-out fight bleeds you too.
  • If you wipe, you restart at floor 1, but your permanent upgrades and talents carry over, so a loss here is a setback, not a full reset. Optional Hardcore mode also destroys your equipped gear on a wipe.