The Grave Keeper
GuardianFought on floor 46, in Act 3: The Undead Halls.
Who They Were
Keeper of the tally, the one thing here that still counts. It knows every soul she has kept, in order, and it knows your borrowed name and the number of times you have come down to find it. It does not judge the number. It only keeps it.
Mythic, cursed, and divine relics sit above legendary, the fusion ceiling, and drop only from boss and guardian kills: mythic from floor 50, cursed from floor 80, and divine from floor 90, but only on Infernal. This fight sits below all three gates, so no apex relic drops here.
Abilities

Rotting Touch
A festering touch that poisons.
- damage, power 8 + 0.8×attack
- status, applies Poisoned (dot, 3 turns)
Statuses It Inflicts
Inflicts:
Poisoned
How to Prepare
- You fight The Grave Keeper solo, and there is no rest heal before the encounter, so arrive with real HP in the bank and sustain already flowing: lifesteal earned in the fight itself, plus potions bought with gold beforehand.
- An escort wave of the biome's regular enemies fights first. Only after they fall does The Grave Keeper step out alone for the closing wave, so keep enough HP and cooldowns in reserve for the real fight.
- It can inflict Poisoned, damage that keeps ticking after the hit lands, so don't count only your burst; a dragged-out fight bleeds you too.
- If you wipe, you restart at floor 1, but your permanent upgrades and talents carry over, so a loss here is a setback, not a full reset. Optional Hardcore mode also destroys your equipped gear on a wipe.