Cinderwatch Sentinel
GuardianFought on floor 14, in Act 1: The Cinder Wastes.
Who They Were
Posted at the edge of Ashkar by lords who trust no one, least of all a soul carrying the Light Above's mark. It does not care that you did not choose the god who sent you. It only cares that you were sent, and it was told to stop everything that is.
Mythic, cursed, and divine relics sit above legendary, the fusion ceiling, and drop only from boss and guardian kills: mythic from floor 50, cursed from floor 80, and divine from floor 90, but only on Infernal. This fight sits below all three gates, so no apex relic drops here.
Abilities

Smolder Touch
A searing touch that poisons one foe.
- damage, power 8 + 0.8×attack
- status, applies Poisoned (dot, 3 turns)
Statuses It Inflicts
Inflicts:
Poisoned
How to Prepare
- You fight Cinderwatch Sentinel solo, and there is no rest heal before the encounter, so arrive with real HP in the bank and sustain already flowing: lifesteal earned in the fight itself, plus potions bought with gold beforehand.
- An escort wave of the biome's regular enemies fights first. Only after they fall does Cinderwatch Sentinel step out alone for the closing wave, so keep enough HP and cooldowns in reserve for the real fight.
- It can inflict Poisoned, damage that keeps ticking after the hit lands, so don't count only your burst; a dragged-out fight bleeds you too.
- If you wipe, you restart at floor 1, but your permanent upgrades and talents carry over, so a loss here is a setback, not a full reset. Optional Hardcore mode also destroys your equipped gear on a wipe.