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Ashmaw, the Cinder Tyrant

Boss

Fought on floor 10, in Act 1: The Cinder Wastes. This is this act's climax fight.

Mythic, cursed, and divine relics sit above legendary, the fusion ceiling, and drop only from boss and guardian kills: mythic from floor 50, cursed from floor 80, and divine from floor 90, but only on Infernal. This fight sits below all three gates, so no apex relic drops here.

Abilities

Fireball

Fireball

Targets aoe · 1000-turn cooldown · Hits 2

Hurls a fireball that splashes magic damage and ignites foes.

  • damage, power 14 + 1.3×magic
  • status, applies Burning (dot, 2t)
Poison Arrow

Poison Arrow

Targets enemy · 2000-turn cooldown

Strikes and poisons one enemy.

  • damage, power 8 + 0.8×attack
  • status, applies Poisoned (dot, 3t)

Statuses It Inflicts

Inflicts: BurningBurning PoisonedPoisoned

How to Prepare

  • You fight Ashmaw, the Cinder Tyrant solo, and there is no rest heal before the encounter, so arrive with real HP in the bank and sustain already flowing: lifesteal earned in the fight itself, plus potions bought with gold beforehand.
  • An escort wave of the biome's regular enemies fights first. Only after they fall does Ashmaw, the Cinder Tyrant step out alone for the closing wave, so keep enough HP and cooldowns in reserve for the real fight.
  • It can inflict Burning and Poisoned, damage that keeps ticking after the hit lands, so don't count only your burst; a dragged-out fight bleeds you too.
  • It carries a ramping enrage from its very first turn: the longer the fight runs, the more true damage it drains from you every turn, so do not stall.
  • Its Void Aegis caps every single hit you land to 12% of its own max HP, so no single burst can delete it early. Expect a longer fight than your raw damage numbers suggest.
  • If you wipe, you restart at floor 1, but your permanent upgrades and talents carry over, so a loss here is a setback, not a full reset. Optional Hardcore mode also destroys your equipped gear on a wipe.